1 /* 2 * Copyright 2018 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #pragma once 18 19 #include <math/mat4.h> 20 #include <ui/GraphicTypes.h> 21 #include <ui/Rect.h> 22 #include <ui/Region.h> 23 #include <ui/Transform.h> 24 25 namespace android { 26 namespace renderengine { 27 28 // DisplaySettings contains the settings that are applicable when drawing all 29 // layers for a given display. 30 struct DisplaySettings { 31 // Rectangle describing the physical display. We will project from the 32 // logical clip onto this rectangle. 33 Rect physicalDisplay = Rect::INVALID_RECT; 34 35 // Rectangle bounded by the x,y- clipping planes in the logical display, so 36 // that the orthographic projection matrix can be computed. When 37 // constructing this matrix, z-coordinate bound are assumed to be at z=0 and 38 // z=1. 39 Rect clip = Rect::INVALID_RECT; 40 41 // Global transform to apply to all layers. 42 mat4 globalTransform = mat4(); 43 44 // Maximum luminance pulled from the display's HDR capabilities. 45 float maxLuminance = 1.0f; 46 47 // Output dataspace that will be populated if wide color gamut is used, or 48 // DataSpace::UNKNOWN otherwise. 49 ui::Dataspace outputDataspace = ui::Dataspace::UNKNOWN; 50 51 // Additional color transform to apply in linear space after transforming 52 // to the output dataspace. 53 mat4 colorTransform = mat4(); 54 55 // Region that will be cleared to (0, 0, 0, 1) prior to rendering. 56 // RenderEngine will transform the clearRegion passed in here, by 57 // globalTransform, so that it will be in the same coordinate space as the 58 // rendered layers. 59 Region clearRegion = Region::INVALID_REGION; 60 61 // The orientation of the physical display. 62 uint32_t orientation = ui::Transform::ROT_0; 63 }; 64 65 } // namespace renderengine 66 } // namespace android 67