1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.media;
18 
19 import android.annotation.NonNull;
20 import android.annotation.Nullable;
21 import android.annotation.SystemApi;
22 import android.annotation.TestApi;
23 import android.media.AudioManager.OnAudioFocusChangeListener;
24 import android.os.Bundle;
25 import android.os.Handler;
26 import android.os.Looper;
27 
28 /**
29  * A class to encapsulate information about an audio focus request.
30  * An {@code AudioFocusRequest} instance is built by {@link Builder}, and is used to
31  * request and abandon audio focus, respectively
32  * with {@link AudioManager#requestAudioFocus(AudioFocusRequest)} and
33  * {@link AudioManager#abandonAudioFocusRequest(AudioFocusRequest)}.
34  *
35  * <h3>What is audio focus?</h3>
36  * <p>Audio focus is a concept introduced in API 8. It is used to convey the fact that a user can
37  * only focus on a single audio stream at a time, e.g. listening to music or a podcast, but not
38  * both at the same time. In some cases, multiple audio streams can be playing at the same time,
39  * but there is only one the user would really listen to (focus on), while the other plays in
40  * the background. An example of this is driving directions being spoken while music plays at
41  * a reduced volume (a.k.a. ducking).
42  * <p>When an application requests audio focus, it expresses its intention to “own” audio focus to
43  * play audio. Let’s review the different types of focus requests, the return value after a request,
44  * and the responses to a loss.
45  * <p class="note">Note: applications should not play anything until granted focus.</p>
46  *
47  * <h3>The different types of focus requests</h3>
48  * <p>There are four focus request types. A successful focus request with each will yield different
49  * behaviors by the system and the other application that previously held audio focus.
50  * <ul>
51  * <li>{@link AudioManager#AUDIOFOCUS_GAIN} expresses the fact that your application is now the
52  * sole source of audio that the user is listening to. The duration of the audio playback is
53  * unknown, and is possibly very long: after the user finishes interacting with your application,
54  * (s)he doesn’t expect another audio stream to resume. Examples of uses of this focus gain are
55  * for music playback, for a game or a video player.</li>
56  *
57  * <li>{@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT} is for a situation when you know your
58  * application is temporarily grabbing focus from the current owner, but the user expects playback
59  * to go back to where it was once your application no longer requires audio focus. An example is
60  * for playing an alarm, or during a VoIP call. The playback is known to be finite: the alarm will
61  * time-out or be dismissed, the VoIP call has a beginning and an end. When any of those events
62  * ends, and if the user was listening to music when it started, the user expects music to resume,
63  * but didn’t wish to listen to both at the same time.</li>
64  *
65  * <li>{@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}: this focus request type is similar
66  * to {@code AUDIOFOCUS_GAIN_TRANSIENT} for the temporary aspect of the focus request, but it also
67  * expresses the fact during the time you own focus, you allow another application to keep playing
68  * at a reduced volume, “ducked”. Examples are when playing driving directions or notifications,
69  * it’s ok for music to keep playing, but not loud enough that it would prevent the directions to
70  * be hard to understand. A typical attenuation by the “ducked” application is a factor of 0.2f
71  * (or -14dB), that can for instance be applied with {@code MediaPlayer.setVolume(0.2f)} when
72  * using this class for playback.</li>
73  *
74  * <li>{@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE} is also for a temporary request,
75  * but also expresses that your application expects the device to not play anything else. This is
76  * typically used if you are doing audio recording or speech recognition, and don’t want for
77  * examples notifications to be played by the system during that time.</li>
78  * </ul>
79  *
80  * <p>An {@code AudioFocusRequest} instance always contains one of the four types of requests
81  * explained above. It is passed when building an {@code AudioFocusRequest} instance with its
82  * builder in the {@link Builder} constructor
83  * {@link AudioFocusRequest.Builder#Builder(int)}, or
84  * with {@link AudioFocusRequest.Builder#setFocusGain(int)} after copying an existing instance with
85  * {@link AudioFocusRequest.Builder#Builder(AudioFocusRequest)}.
86  *
87  * <h3>Qualifying your focus request</h3>
88  * <h4>Use case requiring a focus request</h4>
89  * <p>Any focus request is qualified by the {@link AudioAttributes}
90  * (see {@link Builder#setAudioAttributes(AudioAttributes)}) that describe the audio use case that
91  * will follow the request (once it's successful or granted). It is recommended to use the
92  * same {@code AudioAttributes} for the request as the attributes you are using for audio/media
93  * playback.
94  * <br>If no attributes are set, default attributes of {@link AudioAttributes#USAGE_MEDIA} are used.
95  *
96  * <h4>Delayed focus</h4>
97  * <p>Audio focus can be "locked" by the system for a number of reasons: during a phone call, when
98  * the car to which the device is connected plays an emergency message... To support these
99  * situations, the application can request to be notified when its request is fulfilled, by flagging
100  * its request as accepting delayed focus, with {@link Builder#setAcceptsDelayedFocusGain(boolean)}.
101  * <br>If focus is requested while being locked by the system,
102  * {@link AudioManager#requestAudioFocus(AudioFocusRequest)} will return
103  * {@link AudioManager#AUDIOFOCUS_REQUEST_DELAYED}. When focus isn't locked anymore, the focus
104  * listener set with {@link Builder#setOnAudioFocusChangeListener(OnAudioFocusChangeListener)}
105  * or with {@link Builder#setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)} will
106  * be called to notify the application it now owns audio focus.
107  *
108  * <h4>Pausing vs ducking</h4>
109  * <p>When an application requested audio focus with
110  * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, the system will duck the current focus
111  * owner.
112  * <p class="note">Note: this behavior is <b>new for Android O</b>, whereas applications targeting
113  * SDK level up to API 25 had to implement the ducking themselves when they received a focus
114  * loss of {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
115  * <p>But ducking is not always the behavior expected by the user. A typical example is when the
116  * device plays driving directions while the user is listening to an audio book or podcast, and
117  * expects the audio playback to pause, instead of duck, as it is hard to understand a navigation
118  * prompt and spoken content at the same time. Therefore the system will not automatically duck
119  * when it detects it would be ducking spoken content: such content is detected when the
120  * {@code AudioAttributes} of the player are qualified by
121  * {@link AudioAttributes#CONTENT_TYPE_SPEECH}. Refer for instance to
122  * {@link AudioAttributes.Builder#setContentType(int)} and
123  * {@link MediaPlayer#setAudioAttributes(AudioAttributes)} if you are writing a media playback
124  * application for audio book, podcasts... Since the system will not automatically duck applications
125  * that play speech, it calls their focus listener instead to notify them of
126  * {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}, so they can pause instead. Note that
127  * this behavior is independent of the use of {@code AudioFocusRequest}, but tied to the use
128  * of {@code AudioAttributes}.
129  * <p>If your application requires pausing instead of ducking for any other reason than playing
130  * speech, you can also declare so with {@link Builder#setWillPauseWhenDucked(boolean)}, which will
131  * cause the system to call your focus listener instead of automatically ducking.
132  *
133  * <h4>Example</h4>
134  * <p>The example below covers the following steps to be found in any application that would play
135  * audio, and use audio focus. Here we play an audio book, and our application is intended to pause
136  * rather than duck when it loses focus. These steps consist in:
137  * <ul>
138  * <li>Creating {@code AudioAttributes} to be used for the playback and the focus request.</li>
139  * <li>Configuring and creating the {@code AudioFocusRequest} instance that defines the intended
140  *     focus behaviors.</li>
141  * <li>Requesting audio focus and checking the return code to see if playback can happen right
142  *     away, or is delayed.</li>
143  * <li>Implementing a focus change listener to respond to focus gains and losses.</li>
144  * </ul>
145  * <p>
146  * <pre class="prettyprint">
147  * // initialization of the audio attributes and focus request
148  * mAudioManager = (AudioManager) Context.getSystemService(Context.AUDIO_SERVICE);
149  * mPlaybackAttributes = new AudioAttributes.Builder()
150  *         .setUsage(AudioAttributes.USAGE_MEDIA)
151  *         .setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
152  *         .build();
153  * mFocusRequest = new AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
154  *         .setAudioAttributes(mPlaybackAttributes)
155  *         .setAcceptsDelayedFocusGain(true)
156  *         .setWillPauseWhenDucked(true)
157  *         .setOnAudioFocusChangeListener(this, mMyHandler)
158  *         .build();
159  * mMediaPlayer = new MediaPlayer();
160  * mMediaPlayer.setAudioAttributes(mPlaybackAttributes);
161  * final Object mFocusLock = new Object();
162  *
163  * boolean mPlaybackDelayed = false;
164  *
165  * // requesting audio focus
166  * int res = mAudioManager.requestAudioFocus(mFocusRequest);
167  * synchronized (mFocusLock) {
168  *     if (res == AudioManager.AUDIOFOCUS_REQUEST_FAILED) {
169  *         mPlaybackDelayed = false;
170  *     } else if (res == AudioManager.AUDIOFOCUS_REQUEST_GRANTED) {
171  *         mPlaybackDelayed = false;
172  *         playbackNow();
173  *     } else if (res == AudioManager.AUDIOFOCUS_REQUEST_DELAYED) {
174  *        mPlaybackDelayed = true;
175  *     }
176  * }
177  *
178  * // implementation of the OnAudioFocusChangeListener
179  * &#64;Override
180  * public void onAudioFocusChange(int focusChange) {
181  *     switch (focusChange) {
182  *         case AudioManager.AUDIOFOCUS_GAIN:
183  *             if (mPlaybackDelayed || mResumeOnFocusGain) {
184  *                 synchronized (mFocusLock) {
185  *                     mPlaybackDelayed = false;
186  *                     mResumeOnFocusGain = false;
187  *                 }
188  *                 playbackNow();
189  *             }
190  *             break;
191  *         case AudioManager.AUDIOFOCUS_LOSS:
192  *             synchronized (mFocusLock) {
193  *                 // this is not a transient loss, we shouldn't automatically resume for now
194  *                 mResumeOnFocusGain = false;
195  *                 mPlaybackDelayed = false;
196  *             }
197  *             pausePlayback();
198  *             break;
199  *         case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT:
200  *         case AudioManager.AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK:
201  *             // we handle all transient losses the same way because we never duck audio books
202  *             synchronized (mFocusLock) {
203  *                 // we should only resume if playback was interrupted
204  *                 mResumeOnFocusGain = mMediaPlayer.isPlaying();
205  *                 mPlaybackDelayed = false;
206  *             }
207  *             pausePlayback();
208  *             break;
209  *     }
210  * }
211  *
212  * // Important:
213  * // Also set "mResumeOnFocusGain" to false when the user pauses or stops playback: this way your
214  * // application doesn't automatically restart when it gains focus, even though the user had
215  * // stopped it.
216  * </pre>
217  */
218 
219 public final class AudioFocusRequest {
220 
221     // default attributes for the request when not specified
222     private final static AudioAttributes FOCUS_DEFAULT_ATTR = new AudioAttributes.Builder()
223             .setUsage(AudioAttributes.USAGE_MEDIA).build();
224 
225     /** @hide */
226     public static final String KEY_ACCESSIBILITY_FORCE_FOCUS_DUCKING = "a11y_force_ducking";
227 
228     private final @Nullable OnAudioFocusChangeListener mFocusListener;
229     private final @Nullable Handler mListenerHandler;
230     private final @NonNull AudioAttributes mAttr;
231     private final int mFocusGain;
232     private final int mFlags;
233 
AudioFocusRequest(OnAudioFocusChangeListener listener, Handler handler, AudioAttributes attr, int focusGain, int flags)234     private AudioFocusRequest(OnAudioFocusChangeListener listener, Handler handler,
235             AudioAttributes attr, int focusGain, int flags) {
236         mFocusListener = listener;
237         mListenerHandler = handler;
238         mFocusGain = focusGain;
239         mAttr = attr;
240         mFlags = flags;
241     }
242 
243     /**
244      * @hide
245      * Checks whether a focus gain constant is a valid value for an audio focus request.
246      * @param focusGain value to check
247      * @return true if focusGain is a valid value for an audio focus request.
248      */
isValidFocusGain(int focusGain)249     final static boolean isValidFocusGain(int focusGain) {
250         switch (focusGain) {
251             case AudioManager.AUDIOFOCUS_GAIN:
252             case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT:
253             case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK:
254             case AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE:
255                 return true;
256             default:
257                 return false;
258         }
259     }
260 
261     /**
262      * @hide
263      * Returns the focus change listener set for this {@code AudioFocusRequest}.
264      * @return null if no {@link AudioManager.OnAudioFocusChangeListener} was set.
265      */
266     @TestApi
getOnAudioFocusChangeListener()267     public @Nullable OnAudioFocusChangeListener getOnAudioFocusChangeListener() {
268         return mFocusListener;
269     }
270 
271     /**
272      * @hide
273      * Returns the {@link Handler} to be used for the focus change listener.
274      * @return the same {@code Handler} set in.
275      *   {@link Builder#setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)}, or null
276      *   if no listener was set.
277      */
getOnAudioFocusChangeListenerHandler()278     public @Nullable Handler getOnAudioFocusChangeListenerHandler() {
279         return mListenerHandler;
280     }
281 
282     /**
283      * Returns the {@link AudioAttributes} set for this {@code AudioFocusRequest}, or the default
284      * attributes if none were set.
285      * @return non-null {@link AudioAttributes}.
286      */
getAudioAttributes()287     public @NonNull AudioAttributes getAudioAttributes() {
288         return mAttr;
289     }
290 
291     /**
292      * Returns the type of audio focus request configured for this {@code AudioFocusRequest}.
293      * @return one of {@link AudioManager#AUDIOFOCUS_GAIN},
294      * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT},
295      * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, and
296      * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE}.
297      */
getFocusGain()298     public int getFocusGain() {
299         return mFocusGain;
300     }
301 
302     /**
303      * Returns whether the application that would use this {@code AudioFocusRequest} would pause
304      * when it is requested to duck.
305      * @return the duck/pause behavior.
306      */
willPauseWhenDucked()307     public boolean willPauseWhenDucked() {
308         return (mFlags & AudioManager.AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS)
309                 == AudioManager.AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS;
310     }
311 
312     /**
313      * Returns whether the application that would use this {@code AudioFocusRequest} supports
314      * a focus gain granted after a temporary request failure.
315      * @return whether delayed focus gain is supported.
316      */
acceptsDelayedFocusGain()317     public boolean acceptsDelayedFocusGain() {
318         return (mFlags & AudioManager.AUDIOFOCUS_FLAG_DELAY_OK)
319                 == AudioManager.AUDIOFOCUS_FLAG_DELAY_OK;
320     }
321 
322     /**
323      * @hide
324      * Returns whether audio focus will be locked (i.e. focus cannot change) as a result of this
325      * focus request being successful.
326      * @return whether this request will lock focus.
327      */
328     @SystemApi
locksFocus()329     public boolean locksFocus() {
330         return (mFlags & AudioManager.AUDIOFOCUS_FLAG_LOCK)
331                 == AudioManager.AUDIOFOCUS_FLAG_LOCK;
332     }
333 
getFlags()334     int getFlags() {
335         return mFlags;
336     }
337 
338     /**
339      * Builder class for {@link AudioFocusRequest} objects.
340      * <p>See {@link AudioFocusRequest} for an example of building an instance with this builder.
341      * <br>The default values for the instance to be built are:
342      * <table>
343      * <tr><td>focus listener and handler</td><td>none</td></tr>
344      * <tr><td>{@code AudioAttributes}</td><td>attributes with usage set to
345      *     {@link AudioAttributes#USAGE_MEDIA}</td></tr>
346      * <tr><td>pauses on duck</td><td>false</td></tr>
347      * <tr><td>supports delayed focus grant</td><td>false</td></tr>
348      * </table>
349      */
350     public static final class Builder {
351         private OnAudioFocusChangeListener mFocusListener;
352         private Handler mListenerHandler;
353         private AudioAttributes mAttr = FOCUS_DEFAULT_ATTR;
354         private int mFocusGain;
355         private boolean mPausesOnDuck = false;
356         private boolean mDelayedFocus = false;
357         private boolean mFocusLocked = false;
358         private boolean mA11yForceDucking = false;
359 
360         /**
361          * Constructs a new {@code Builder}, and specifies how audio focus
362          * will be requested. Valid values for focus requests are
363          * {@link AudioManager#AUDIOFOCUS_GAIN}, {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT},
364          * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK}, and
365          * {@link AudioManager#AUDIOFOCUS_GAIN_TRANSIENT_EXCLUSIVE}.
366          * <p>By default there is no focus change listener, delayed focus is not supported, ducking
367          * is suitable for the application, and the <code>AudioAttributes</code>
368          * have a usage of {@link AudioAttributes#USAGE_MEDIA}.
369          * @param focusGain the type of audio focus gain that will be requested
370          * @throws IllegalArgumentException thrown when an invalid focus gain type is used
371          */
Builder(int focusGain)372         public Builder(int focusGain) {
373             setFocusGain(focusGain);
374         }
375 
376         /**
377          * Constructs a new {@code Builder} with all the properties of the {@code AudioFocusRequest}
378          * passed as parameter.
379          * Use this method when you want a new request to differ only by some properties.
380          * @param requestToCopy the non-null {@code AudioFocusRequest} to build a duplicate from.
381          * @throws IllegalArgumentException thrown when a null {@code AudioFocusRequest} is used.
382          */
Builder(@onNull AudioFocusRequest requestToCopy)383         public Builder(@NonNull AudioFocusRequest requestToCopy) {
384             if (requestToCopy == null) {
385                 throw new IllegalArgumentException("Illegal null AudioFocusRequest");
386             }
387             mAttr = requestToCopy.mAttr;
388             mFocusListener = requestToCopy.mFocusListener;
389             mListenerHandler = requestToCopy.mListenerHandler;
390             mFocusGain = requestToCopy.mFocusGain;
391             mPausesOnDuck = requestToCopy.willPauseWhenDucked();
392             mDelayedFocus = requestToCopy.acceptsDelayedFocusGain();
393         }
394 
395         /**
396          * Sets the type of focus gain that will be requested.
397          * Use this method to replace the focus gain when building a request by modifying an
398          * existing {@code AudioFocusRequest} instance.
399          * @param focusGain the type of audio focus gain that will be requested.
400          * @return this {@code Builder} instance
401          * @throws IllegalArgumentException thrown when an invalid focus gain type is used
402          */
setFocusGain(int focusGain)403         public @NonNull Builder setFocusGain(int focusGain) {
404             if (!isValidFocusGain(focusGain)) {
405                 throw new IllegalArgumentException("Illegal audio focus gain type " + focusGain);
406             }
407             mFocusGain = focusGain;
408             return this;
409         }
410 
411         /**
412          * Sets the listener called when audio focus changes after being requested with
413          *   {@link AudioManager#requestAudioFocus(AudioFocusRequest)}, and until being abandoned
414          *   with {@link AudioManager#abandonAudioFocusRequest(AudioFocusRequest)}.
415          *   Note that only focus changes (gains and losses) affecting the focus owner are reported,
416          *   not gains and losses of other focus requesters in the system.<br>
417          *   Notifications are delivered on the {@link Looper} associated with the one of
418          *   the creation of the {@link AudioManager} used to request focus
419          *   (see {@link AudioManager#requestAudioFocus(AudioFocusRequest)}).
420          * @param listener the listener receiving the focus change notifications.
421          * @return this {@code Builder} instance.
422          * @throws NullPointerException thrown when a null focus listener is used.
423          */
setOnAudioFocusChangeListener( @onNull OnAudioFocusChangeListener listener)424         public @NonNull Builder setOnAudioFocusChangeListener(
425                 @NonNull OnAudioFocusChangeListener listener) {
426             if (listener == null) {
427                 throw new NullPointerException("Illegal null focus listener");
428             }
429             mFocusListener = listener;
430             mListenerHandler = null;
431             return this;
432         }
433 
434         /**
435          * @hide
436          * Internal listener setter, no null checks on listener nor handler
437          * @param listener
438          * @param handler
439          * @return this {@code Builder} instance.
440          */
setOnAudioFocusChangeListenerInt( OnAudioFocusChangeListener listener, Handler handler)441         @NonNull Builder setOnAudioFocusChangeListenerInt(
442                 OnAudioFocusChangeListener listener, Handler handler) {
443             mFocusListener = listener;
444             mListenerHandler = handler;
445             return this;
446         }
447 
448         /**
449          * Sets the listener called when audio focus changes after being requested with
450          *   {@link AudioManager#requestAudioFocus(AudioFocusRequest)}, and until being abandoned
451          *   with {@link AudioManager#abandonAudioFocusRequest(AudioFocusRequest)}.
452          *   Note that only focus changes (gains and losses) affecting the focus owner are reported,
453          *   not gains and losses of other focus requesters in the system.
454          * @param listener the listener receiving the focus change notifications.
455          * @param handler the {@link Handler} for the thread on which to execute
456          *   the notifications.
457          * @return this {@code Builder} instance.
458          * @throws NullPointerException thrown when a null focus listener or handler is used.
459          */
setOnAudioFocusChangeListener( @onNull OnAudioFocusChangeListener listener, @NonNull Handler handler)460         public @NonNull Builder setOnAudioFocusChangeListener(
461                 @NonNull OnAudioFocusChangeListener listener, @NonNull Handler handler) {
462             if (listener == null || handler == null) {
463                 throw new NullPointerException("Illegal null focus listener or handler");
464             }
465             mFocusListener = listener;
466             mListenerHandler = handler;
467             return this;
468         }
469 
470         /**
471          * Sets the {@link AudioAttributes} to be associated with the focus request, and which
472          * describe the use case for which focus is requested.
473          * As the focus requests typically precede audio playback, this information is used on
474          * certain platforms to declare the subsequent playback use case. It is therefore good
475          * practice to use in this method the same {@code AudioAttributes} as used for
476          * playback, see for example {@link MediaPlayer#setAudioAttributes(AudioAttributes)} in
477          * {@code MediaPlayer} or {@link AudioTrack.Builder#setAudioAttributes(AudioAttributes)}
478          * in {@code AudioTrack}.
479          * @param attributes the {@link AudioAttributes} for the focus request.
480          * @return this {@code Builder} instance.
481          * @throws NullPointerException thrown when using null for the attributes.
482          */
setAudioAttributes(@onNull AudioAttributes attributes)483         public @NonNull Builder setAudioAttributes(@NonNull AudioAttributes attributes) {
484             if (attributes == null) {
485                 throw new NullPointerException("Illegal null AudioAttributes");
486             }
487             mAttr = attributes;
488             return this;
489         }
490 
491         /**
492          * Declare the intended behavior of the application with regards to audio ducking.
493          * See more details in the {@link AudioFocusRequest} class documentation.
494          * @param pauseOnDuck use {@code true} if the application intends to pause audio playback
495          *    when losing focus with {@link AudioManager#AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK}.
496          *    If {@code true}, note that you must also set a focus listener to receive such an
497          *    event, with
498          *    {@link #setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)}.
499          * @return this {@code Builder} instance.
500          */
setWillPauseWhenDucked(boolean pauseOnDuck)501         public @NonNull Builder setWillPauseWhenDucked(boolean pauseOnDuck) {
502             mPausesOnDuck = pauseOnDuck;
503             return this;
504         }
505 
506         /**
507          * Marks this focus request as compatible with delayed focus.
508          * See more details about delayed focus in the {@link AudioFocusRequest} class
509          * documentation.
510          * @param acceptsDelayedFocusGain use {@code true} if the application supports delayed
511          *    focus. If {@code true}, note that you must also set a focus listener to be notified
512          *    of delayed focus gain, with
513          *    {@link #setOnAudioFocusChangeListener(OnAudioFocusChangeListener, Handler)}.
514          * @return this {@code Builder} instance
515          */
setAcceptsDelayedFocusGain(boolean acceptsDelayedFocusGain)516         public @NonNull Builder setAcceptsDelayedFocusGain(boolean acceptsDelayedFocusGain) {
517             mDelayedFocus = acceptsDelayedFocusGain;
518             return this;
519         }
520 
521         /**
522          * @hide
523          * Marks this focus request as locking audio focus so granting is temporarily disabled.
524          * This feature can only be used by owners of a registered
525          * {@link android.media.audiopolicy.AudioPolicy} in
526          * {@link AudioManager#requestAudioFocus(AudioFocusRequest, android.media.audiopolicy.AudioPolicy)}.
527          * Setting to false is the same as the default behavior.
528          * @param focusLocked true when locking focus
529          * @return this {@code Builder} instance
530          */
531         @SystemApi
setLocksFocus(boolean focusLocked)532         public @NonNull Builder setLocksFocus(boolean focusLocked) {
533             mFocusLocked = focusLocked;
534             return this;
535         }
536 
537         /**
538          * Marks this focus request as forcing ducking, regardless of the conditions in which
539          * the system would or would not enforce ducking.
540          * Forcing ducking will only be honored when requesting AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK
541          * with an {@link AudioAttributes} usage of
542          * {@link AudioAttributes#USAGE_ASSISTANCE_ACCESSIBILITY}, coming from an accessibility
543          * service, and will be ignored otherwise.
544          * @param forceDucking {@code true} to force ducking
545          * @return this {@code Builder} instance
546          */
setForceDucking(boolean forceDucking)547         public @NonNull Builder setForceDucking(boolean forceDucking) {
548             mA11yForceDucking = forceDucking;
549             return this;
550         }
551 
552         /**
553          * Builds a new {@code AudioFocusRequest} instance combining all the information gathered
554          * by this {@code Builder}'s configuration methods.
555          * @return the {@code AudioFocusRequest} instance qualified by all the properties set
556          *   on this {@code Builder}.
557          * @throws IllegalStateException thrown when attempting to build a focus request that is set
558          *    to accept delayed focus, or to pause on duck, but no focus change listener was set.
559          */
build()560         public AudioFocusRequest build() {
561             if ((mDelayedFocus || mPausesOnDuck) && (mFocusListener == null)) {
562                 throw new IllegalStateException(
563                         "Can't use delayed focus or pause on duck without a listener");
564             }
565             if (mA11yForceDucking) {
566                 final Bundle extraInfo;
567                 if (mAttr.getBundle() == null) {
568                     extraInfo = new Bundle();
569                 } else {
570                     extraInfo = mAttr.getBundle();
571                 }
572                 // checking of usage and focus request is done server side
573                 extraInfo.putBoolean(KEY_ACCESSIBILITY_FORCE_FOCUS_DUCKING, true);
574                 mAttr = new AudioAttributes.Builder(mAttr).addBundle(extraInfo).build();
575             }
576             final int flags = 0
577                     | (mDelayedFocus ? AudioManager.AUDIOFOCUS_FLAG_DELAY_OK : 0)
578                     | (mPausesOnDuck ? AudioManager.AUDIOFOCUS_FLAG_PAUSES_ON_DUCKABLE_LOSS : 0)
579                     | (mFocusLocked  ? AudioManager.AUDIOFOCUS_FLAG_LOCK : 0);
580             return new AudioFocusRequest(mFocusListener, mListenerHandler,
581                     mAttr, mFocusGain, flags);
582         }
583     }
584 }
585