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28 
29 // This file provides a class interface for cross-platform socket functionality. The main fastboot
30 // engine should not be using this interface directly, but instead should use a higher-level
31 // interface that enforces the fastboot protocol.
32 
33 #pragma once
34 
35 #include <functional>
36 #include <memory>
37 #include <string>
38 #include <utility>
39 #include <vector>
40 
41 #include <android-base/macros.h>
42 #include <cutils/sockets.h>
43 #include <gtest/gtest_prod.h>
44 
45 // Socket interface to be implemented for each platform.
46 class Socket {
47   public:
48     enum class Protocol { kTcp, kUdp };
49 
50     // Returns the socket error message. This must be called immediately after a socket failure
51     // before any other system calls are made.
52     static std::string GetErrorMessage();
53 
54     // Creates a new client connection. Clients are connected to a specific hostname/port and can
55     // only send to that destination.
56     // On failure, |error| is filled (if non-null) and nullptr is returned.
57     static std::unique_ptr<Socket> NewClient(Protocol protocol, const std::string& hostname,
58                                              int port, std::string* error);
59 
60     // Creates a new server bound to local |port|. This is only meant for testing, during normal
61     // fastboot operation the device acts as the server.
62     // A UDP server saves sender addresses in Receive(), and uses the most recent address during
63     // calls to Send().
64     static std::unique_ptr<Socket> NewServer(Protocol protocol, int port);
65 
66     // Destructor closes the socket if it's open.
67     virtual ~Socket();
68 
69     // Sends |length| bytes of |data|. For TCP sockets this will continue trying to send until all
70     // bytes are transmitted. Returns true on success.
71     virtual bool Send(const void* data, size_t length) = 0;
72 
73     // Sends |buffers| using multi-buffer write, which can be significantly faster than making
74     // multiple calls. For UDP sockets |buffers| are all combined into a single datagram; for
75     // TCP sockets this will continue sending until all buffers are fully transmitted. Returns true
76     // on success.
77     //
78     // Note: This is non-functional for UDP server Sockets because it's not currently needed and
79     // would require an additional sendto() variation of multi-buffer write.
80     virtual bool Send(std::vector<cutils_socket_buffer_t> buffers) = 0;
81 
82     // Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will
83     // block forever. Returns the number of bytes received or -1 on error/timeout; see
84     // ReceiveTimedOut() to distinguish between the two.
85     virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0;
86 
87     // Calls Receive() until exactly |length| bytes have been received or an error occurs.
88     virtual ssize_t ReceiveAll(void* data, size_t length, int timeout_ms);
89 
90     // Returns true if the last Receive() call timed out normally and can be retried; fatal errors
91     // or successful reads will return false.
ReceiveTimedOut()92     bool ReceiveTimedOut() { return receive_timed_out_; }
93 
94     // Closes the socket. Returns 0 on success, -1 on error.
95     virtual int Close();
96 
97     // Accepts an incoming TCP connection. No effect for UDP sockets. Returns a new Socket
98     // connected to the client on success, nullptr on failure.
Accept()99     virtual std::unique_ptr<Socket> Accept() { return nullptr; }
100 
101     // Returns the local port the Socket is bound to or -1 on error.
102     int GetLocalPort();
103 
104   protected:
105     // Protected constructor to force factory function use.
106     explicit Socket(cutils_socket_t sock);
107 
108     // Blocks up to |timeout_ms| until a read is possible on |sock_|, and sets |receive_timed_out_|
109     // as appropriate to help distinguish between normal timeouts and fatal errors. Returns true if
110     // a subsequent recv() on |sock_| will complete without blocking or if |timeout_ms| <= 0.
111     bool WaitForRecv(int timeout_ms);
112 
113     cutils_socket_t sock_ = INVALID_SOCKET;
114     bool receive_timed_out_ = false;
115 
116     // Non-class functions we want to override during tests to verify functionality. Implementation
117     // should call this rather than using socket_send_buffers() directly.
118     std::function<ssize_t(cutils_socket_t, cutils_socket_buffer_t*, size_t)>
119             socket_send_buffers_function_ = &socket_send_buffers;
120 
121   private:
122     FRIEND_TEST(SocketTest, TestTcpSendBuffers);
123     FRIEND_TEST(SocketTest, TestUdpSendBuffers);
124 
125     DISALLOW_COPY_AND_ASSIGN(Socket);
126 };
127