Searched defs:texName (Results 1 – 9 of 9) sorted by relevance
/frameworks/base/graphics/java/android/graphics/ |
D | SurfaceTexture.java | 117 public SurfaceTexture(int texName) { in SurfaceTexture() 138 public SurfaceTexture(int texName, boolean singleBufferMode) { in SurfaceTexture() 291 public void attachToGLContext(int texName) { in attachToGLContext() 405 private native void nativeInit(boolean isDetached, int texName, in nativeInit() 416 private native int nativeAttachToGLContext(int texName); in nativeAttachToGLContext()
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/frameworks/native/cmds/flatland/ |
D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, in blit() 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaque() 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in opaqueShrink() 205 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blend() 244 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { in blendShrink()
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D | Main.cpp | 401 GLuint texName; in setUp() local
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, in blit() 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, in drawTriangles() 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, in beforeDraw()
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/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 30 TextureRenderer::TextureRenderer(GLuint texName, in TextureRenderer()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 65 for (uint32_t texName : mTexNames) { in ~RenderEngineTest() local 271 uint32_t texName; in fillColor() local 623 uint32_t texName; in fillRedBufferTextureTransform() local 672 uint32_t texName; in fillRedBufferWithPremultiplyAlpha() local 711 uint32_t texName; in fillRedBufferWithoutPremultiplyAlpha() local 1024 uint32_t texName; in TEST_F() local
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/frameworks/base/rs/java/android/renderscript/ |
D | Program.java | 355 public BaseProgramBuilder addTexture(TextureType texType, String texName) in addTexture()
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/frameworks/base/core/jni/android/graphics/ |
D | SurfaceTexture.cpp | 260 jint texName, jboolean singleBufferMode, jobject weakThiz) in SurfaceTexture_init()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 612 void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) { in bindExternalTextureImage() 623 status_t GLESRenderEngine::bindExternalTextureBuffer(uint32_t texName, in bindExternalTextureBuffer()
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