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Searched defs:textureName (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/renderengine/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h45 uint32_t textureName = 0; member
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp847 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local