Searched defs:textureName (Results 1 – 3 of 3) sorted by relevance
25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
45 uint32_t textureName = 0; member
847 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local