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Searched defs:theta (Results 1 – 6 of 6) sorted by relevance

/frameworks/layoutlib/bridge/src/android/view/shadow/
DHighQualityShadowPainter.java277 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local
287 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local
297 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local
307 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local
/frameworks/wilhelm/src/itf/
DI3DMacroscopic.cpp122 SLmillidegree theta, const SLVec3D *pAxis) in I3DMacroscopic_Rotate()
DI3DLocation.cpp213 static SLresult I3DLocation_Rotate(SL3DLocationItf self, SLmillidegree theta, const SLVec3D *pAxis) in I3DLocation_Rotate()
/frameworks/rs/driver/runtime/
Drs_quaternion.c152 float theta = acos(angle); in rsQuaternionSlerp() local
/frameworks/layoutlib/bridge/src/android/util/
DPathParser_Delegate.java699 float y1, float a, float b, float theta, boolean isMoreThanHalf, in drawArc()
796 double b, double e1x, double e1y, double theta, double start, in arcToBezier()
/frameworks/wilhelm/src/android/
DAudioPlayer_to_android.cpp349 double theta = (1000+volumeItf->mStereoPosition)*M_PI_4/1000.0f; // 0 <= theta <= Pi/2 in android_player_volumeUpdate() local