Searched defs:transactionFlags (Results 1 – 3 of 3) sorted by relevance
252 auto handleTransactionLocked(uint32_t transactionFlags) { in handleTransactionLocked()
406 const Vector<DisplayState>& changedDisplays, uint32_t transactionFlags) in addTransactionLocked()
1733 uint32_t transactionFlags = peekTransactionFlags(); in handleMessageTransaction() local2526 void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) in handleTransaction()2819 void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) in handleTransactionLocked()3801 uint32_t transactionFlags = 0; in applyTransactionState() local