/frameworks/ml/nn/runtime/test/specs/V1_3/ |
D | grouped_conv2d_quant8_signed.mod.py | 70 w2 = Parameter("op2", "TENSOR_FLOAT32", "{2, 2, 3, 1}", [100, 20, 1, 200, 10, 2, 200, 30, 1, 100, 2… variable
|
D | transpose_conv2d_quant8_signed.mod.py | 105 w2 = Parameter("op2", "TENSOR_FLOAT32", "{1, 3, 3, 1}", [9, 5, 6, 9, 8, 5, 3, 1, 4]) # weight variable
|
D | transpose_quant8_signed.mod.py | 105 w2 = Parameter("op2", "TENSOR_FLOAT32", "{1, 3, 3, 1}", [9, 5, 6, 9, 8, 5, 3, 1, 4]) # weight variable
|
/frameworks/ml/nn/runtime/test/specs/V1_2/ |
D | grouped_conv2d.mod.py | 70 w2 = Parameter("op2", "TENSOR_FLOAT32", "{2, 2, 3, 1}", [100, 20, 1, 200, 10, 2, 200, 30, 1, 100, 2… variable
|
D | transpose_conv2d.mod.py | 70 w2 = Parameter("op2", "TENSOR_FLOAT32", "{1, 3, 3, 1}", [9, 5, 6, 9, 8, 5, 3, 1, 4]) # weight variable
|
/frameworks/rs/driver/runtime/ |
D | rs_sample.c | 190 float w0, float w1, float w2, float w3) { in getSample_A() 203 float w0, float w1, float w2, float w3) { in getSample_L() 216 float w0, float w1, float w2, float w3) { in getSample_LA() 229 float w0, float w1, float w2, float w3) { in getSample_RGB() 242 float w0, float w1, float w2, float w3) { in getSample_RGBA() 254 float w0, float w1, float w2, float w3) { in getSample_565() 318 getBilinearSample2D(const Allocation_t *alloc, float w0, float w1, float w2, float w3, in getBilinearSample2D() 497 float w2 = oneMinusFracU * fracV; in sample_LOD_LinearPixel() local
|
/frameworks/rs/cpu_ref/ |
D | rsCpuIntrinsics_x86.cpp | 154 __m128i x2, y2, z2, w2; in rsdIntrinsicColorMatrix4x4_K() local 210 __m128i x2, y2, z2, w2; in rsdIntrinsicColorMatrix3x3_K() local 262 __m128i x2, y2, z2, w2; in rsdIntrinsicColorMatrixDot_K() local
|
/frameworks/native/libs/vr/libdvr/tests/ |
D | dvr_buffer_queue-test.cpp | 306 constexpr uint32_t w2 = 20; in TEST_F() local
|
/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 48 const float w2 = (1.0f - x) * y; in GetTileCoords() local
|
/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 770 int32_t w2 = v2->window.w; in lerp_texcoords_w() local
|