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Searched defs:wasEmpty (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp71 bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); in invalidateSpriteLocked() local
83 bool wasEmpty = mLocked.disposedSurfaces.isEmpty(); in disposeSurfaceLocked() local
/frameworks/native/services/inputflinger/dispatcher/
DInputDispatcher.cpp2000 bool wasEmpty = connection->outboundQueue.isEmpty(); in enqueueDispatchEntriesLocked() local
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp2396 bool wasEmpty = !displayState.lastCompositionHadVisibleLayers; in beginFrame() local