/frameworks/rs/cpu_ref/ |
D | rsCpuRuntimeMath.cpp | 55 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 58 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() 61 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() 64 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 67 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() 70 static void SC_MatrixTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixTranslate() 158 float x, float y, float z) { in rsMatrixLoadScale() 162 float x, float y, float z) { in rsMatrixLoadTranslate() 166 float x, float y, float z) { in rsMatrixRotate() 170 float y, float z) { in rsMatrixScale() [all …]
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/frameworks/rs/tests/lldb/tests/harness/ |
D | assert_mixins.py | 33 self, breakpoint_expr, x, y=None, z=None, kernel_type='kernel' argument 63 self, soname, func_name, x, y=None, z=None, stopped=True argument
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/frameworks/base/graphics/java/android/graphics/ |
D | Camera.java | 56 public native void translate(float x, float y, float z); in translate() 102 public native void rotate(float x, float y, float z); in rotate() 133 public native void setLocation(float x, float y, float z); in setLocation()
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/frameworks/rs/support/java/src/androidx/renderscript/ |
D | Matrix4f.java | 152 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 197 public void loadScale(float x, float y, float z) { in loadScale() 212 public void loadTranslate(float x, float y, float z) { in loadTranslate() 371 public void rotate(float rot, float x, float y, float z) { in rotate() 385 public void scale(float x, float y, float z) { in scale() 399 public void translate(float x, float y, float z) { in translate()
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D | Matrix3f.java | 116 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 183 public void loadScale(float x, float y, float z) { in loadScale() 247 public void rotate(float rot, float x, float y, float z) { in rotate() 286 public void scale(float x, float y, float z) { in scale()
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D | Int3.java | 39 public int z; field in Int3
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D | Float3.java | 38 public float z; field in Float3
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D | Long3.java | 38 public long z; field in Long3
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D | Short3.java | 39 public short z; field in Short3
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D | Byte3.java | 39 public byte z; field in Byte3
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D | Double3.java | 40 public double z; field in Double3
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D | Float4.java | 40 public float z; field in Float4
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D | Long4.java | 39 public long z; field in Long4
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/frameworks/base/rs/java/android/renderscript/ |
D | Matrix4f.java | 151 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 196 public void loadScale(float x, float y, float z) { in loadScale() 211 public void loadTranslate(float x, float y, float z) { in loadTranslate() 370 public void rotate(float rot, float x, float y, float z) { in rotate() 384 public void scale(float x, float y, float z) { in scale() 398 public void translate(float x, float y, float z) { in translate()
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D | Matrix3f.java | 113 public void loadRotate(float rot, float x, float y, float z) { in loadRotate() 180 public void loadScale(float x, float y, float z) { in loadScale() 244 public void rotate(float rot, float x, float y, float z) { in rotate() 283 public void scale(float x, float y, float z) { in scale()
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/frameworks/base/opengl/java/android/opengl/ |
D | Matrix.java | 287 final float z = -2.0f * (r_depth); in orthoM() local 414 public static float length(float x, float y, float z) { in length() 448 float x, float y, float z) { in scaleM() 469 float x, float y, float z) { in scaleM() 493 float x, float y, float z) { in translateM() 516 float x, float y, float z) { in translateM() 539 float a, float x, float y, float z) { in rotateM() 558 float a, float x, float y, float z) { in rotateM() 581 float a, float x, float y, float z) { in setRotateM() 647 float x, float y, float z) { in setRotateEulerM()
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/frameworks/native/libs/math/include/math/ |
D | vec3.h | 48 struct { T x, y, z; }; member 92 …constexpr TVec3(A x, B y, C z) : x(static_cast<T>(x)), y(static_cast<T>(y)), z(static_cast<T>(z)) … in TVec3() 95 constexpr TVec3(const TVec2<A>& v, B z) : x(v.x), y(v.y), z(static_cast<T>(z)) { } in TVec3()
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D | vec4.h | 48 struct { T x, y, z, w; }; member 96 constexpr TVec4(A x, B y, C z, D w) : x(x), y(y), z(z), w(w) { } in TVec4() 99 constexpr TVec4(const TVec2<A>& v, B z, C w) : x(v.x), y(v.y), z(z), w(w) { } in TVec4()
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
D | GL11Ext.java | 49 float z, in glDrawTexfOES() 66 int z, in glDrawTexiOES() 83 short z, in glDrawTexsOES() 100 int z, in glDrawTexxOES()
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/frameworks/rs/driver/runtime/ |
D | rs_quaternion.c | 57 rsQuaternionLoadRotateUnit(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotateUnit() 69 rsQuaternionSet(rs_quaternion* q, float w, float x, float y, float z) { in rsQuaternionSet() 85 rsQuaternionLoadRotate(rs_quaternion* q, float rot, float x, float y, float z) { in rsQuaternionLoadRotate()
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
D | bitstream_io.h | 22 #define BitstreamPutGT8Bits(x,y,z) BitstreamPutBits(x,y,z) argument
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/frameworks/native/opengl/libagl/ |
D | matrix.cpp | 316 void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) { in translate() 322 void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) { in scale() 330 void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate() 424 void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) in translate() 430 void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) in scale() 440 void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in rotate() 859 const GLfloat z = -mul2f(r_depth); in orthof() local 1025 void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z) in glRotatef() 1032 void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z) in glRotatex() 1041 void glScalef(GLfloat x, GLfloat y, GLfloat z) in glScalef() [all …]
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/frameworks/base/media/mca/filterpacks/native/base/ |
D | vec_types.h | 142 Vec(float x, float y, float z) { in Vec() 158 Vec(float x, float y, float z, float w) { in Vec()
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/frameworks/ml/nn/runtime/test/specs/V1_3/ |
D | if_same_branch_model.mod.py | 31 def Test(x, y, z, name): argument
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/frameworks/base/libs/hwui/ |
D | Matrix.cpp | 283 void Matrix4::loadTranslate(float x, float y, float z) { in loadTranslate() 337 void Matrix4::loadRotate(float angle, float x, float y, float z) { in loadRotate() 381 float z = 0; in loadMultiply() local 479 float x, y, z; in mapRect() local
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