1 #ifndef __gl2_h_ 2 #define __gl2_h_ 1 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright (c) 2013-2017 The Khronos Group Inc. 10 ** 11 ** Permission is hereby granted, free of charge, to any person obtaining a 12 ** copy of this software and/or associated documentation files (the 13 ** "Materials"), to deal in the Materials without restriction, including 14 ** without limitation the rights to use, copy, modify, merge, publish, 15 ** distribute, sublicense, and/or sell copies of the Materials, and to 16 ** permit persons to whom the Materials are furnished to do so, subject to 17 ** the following conditions: 18 ** 19 ** The above copyright notice and this permission notice shall be included 20 ** in all copies or substantial portions of the Materials. 21 ** 22 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 23 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 24 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 25 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 26 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 27 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 28 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. 29 */ 30 /* 31 ** This header is generated from the Khronos OpenGL / OpenGL ES XML 32 ** API Registry. The current version of the Registry, generator scripts 33 ** used to make the header, and the header can be found at 34 ** https://github.com/KhronosGroup/OpenGL-Registry 35 */ 36 37 #include <GLES2/gl2platform.h> 38 39 #ifndef GL_APIENTRYP 40 #define GL_APIENTRYP GL_APIENTRY* 41 #endif 42 43 #ifndef GL_GLES_PROTOTYPES 44 #define GL_GLES_PROTOTYPES 1 45 #endif 46 47 /* Generated on date 20170613 */ 48 49 /* Generated C header for: 50 * API: gles2 51 * Profile: common 52 * Versions considered: 2\.[0-9] 53 * Versions emitted: .* 54 * Default extensions included: None 55 * Additional extensions included: _nomatch_^ 56 * Extensions removed: _nomatch_^ 57 */ 58 59 #ifndef GL_ES_VERSION_2_0 60 #define GL_ES_VERSION_2_0 1 61 #include <KHR/khrplatform.h> 62 typedef khronos_int8_t GLbyte; 63 typedef khronos_float_t GLclampf; 64 typedef khronos_int32_t GLfixed; 65 typedef short GLshort; 66 typedef unsigned short GLushort; 67 typedef void GLvoid; 68 typedef struct __GLsync *GLsync; 69 typedef khronos_int64_t GLint64; 70 typedef khronos_uint64_t GLuint64; 71 typedef unsigned int GLenum; 72 typedef unsigned int GLuint; 73 typedef char GLchar; 74 typedef khronos_float_t GLfloat; 75 typedef khronos_ssize_t GLsizeiptr; 76 typedef khronos_intptr_t GLintptr; 77 typedef unsigned int GLbitfield; 78 typedef int GLint; 79 typedef unsigned char GLboolean; 80 typedef int GLsizei; 81 typedef khronos_uint8_t GLubyte; 82 #define GL_DEPTH_BUFFER_BIT 0x00000100 83 #define GL_STENCIL_BUFFER_BIT 0x00000400 84 #define GL_COLOR_BUFFER_BIT 0x00004000 85 #define GL_FALSE 0 86 #define GL_TRUE 1 87 #define GL_POINTS 0x0000 88 #define GL_LINES 0x0001 89 #define GL_LINE_LOOP 0x0002 90 #define GL_LINE_STRIP 0x0003 91 #define GL_TRIANGLES 0x0004 92 #define GL_TRIANGLE_STRIP 0x0005 93 #define GL_TRIANGLE_FAN 0x0006 94 #define GL_ZERO 0 95 #define GL_ONE 1 96 #define GL_SRC_COLOR 0x0300 97 #define GL_ONE_MINUS_SRC_COLOR 0x0301 98 #define GL_SRC_ALPHA 0x0302 99 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 100 #define GL_DST_ALPHA 0x0304 101 #define GL_ONE_MINUS_DST_ALPHA 0x0305 102 #define GL_DST_COLOR 0x0306 103 #define GL_ONE_MINUS_DST_COLOR 0x0307 104 #define GL_SRC_ALPHA_SATURATE 0x0308 105 #define GL_FUNC_ADD 0x8006 106 #define GL_BLEND_EQUATION 0x8009 107 #define GL_BLEND_EQUATION_RGB 0x8009 108 #define GL_BLEND_EQUATION_ALPHA 0x883D 109 #define GL_FUNC_SUBTRACT 0x800A 110 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 111 #define GL_BLEND_DST_RGB 0x80C8 112 #define GL_BLEND_SRC_RGB 0x80C9 113 #define GL_BLEND_DST_ALPHA 0x80CA 114 #define GL_BLEND_SRC_ALPHA 0x80CB 115 #define GL_CONSTANT_COLOR 0x8001 116 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 117 #define GL_CONSTANT_ALPHA 0x8003 118 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 119 #define GL_BLEND_COLOR 0x8005 120 #define GL_ARRAY_BUFFER 0x8892 121 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 122 #define GL_ARRAY_BUFFER_BINDING 0x8894 123 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 124 #define GL_STREAM_DRAW 0x88E0 125 #define GL_STATIC_DRAW 0x88E4 126 #define GL_DYNAMIC_DRAW 0x88E8 127 #define GL_BUFFER_SIZE 0x8764 128 #define GL_BUFFER_USAGE 0x8765 129 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 130 #define GL_FRONT 0x0404 131 #define GL_BACK 0x0405 132 #define GL_FRONT_AND_BACK 0x0408 133 #define GL_TEXTURE_2D 0x0DE1 134 #define GL_CULL_FACE 0x0B44 135 #define GL_BLEND 0x0BE2 136 #define GL_DITHER 0x0BD0 137 #define GL_STENCIL_TEST 0x0B90 138 #define GL_DEPTH_TEST 0x0B71 139 #define GL_SCISSOR_TEST 0x0C11 140 #define GL_POLYGON_OFFSET_FILL 0x8037 141 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 142 #define GL_SAMPLE_COVERAGE 0x80A0 143 #define GL_NO_ERROR 0 144 #define GL_INVALID_ENUM 0x0500 145 #define GL_INVALID_VALUE 0x0501 146 #define GL_INVALID_OPERATION 0x0502 147 #define GL_OUT_OF_MEMORY 0x0505 148 #define GL_CW 0x0900 149 #define GL_CCW 0x0901 150 #define GL_LINE_WIDTH 0x0B21 151 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 152 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 153 #define GL_CULL_FACE_MODE 0x0B45 154 #define GL_FRONT_FACE 0x0B46 155 #define GL_DEPTH_RANGE 0x0B70 156 #define GL_DEPTH_WRITEMASK 0x0B72 157 #define GL_DEPTH_CLEAR_VALUE 0x0B73 158 #define GL_DEPTH_FUNC 0x0B74 159 #define GL_STENCIL_CLEAR_VALUE 0x0B91 160 #define GL_STENCIL_FUNC 0x0B92 161 #define GL_STENCIL_FAIL 0x0B94 162 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 163 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 164 #define GL_STENCIL_REF 0x0B97 165 #define GL_STENCIL_VALUE_MASK 0x0B93 166 #define GL_STENCIL_WRITEMASK 0x0B98 167 #define GL_STENCIL_BACK_FUNC 0x8800 168 #define GL_STENCIL_BACK_FAIL 0x8801 169 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 170 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 171 #define GL_STENCIL_BACK_REF 0x8CA3 172 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 173 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 174 #define GL_VIEWPORT 0x0BA2 175 #define GL_SCISSOR_BOX 0x0C10 176 #define GL_COLOR_CLEAR_VALUE 0x0C22 177 #define GL_COLOR_WRITEMASK 0x0C23 178 #define GL_UNPACK_ALIGNMENT 0x0CF5 179 #define GL_PACK_ALIGNMENT 0x0D05 180 #define GL_MAX_TEXTURE_SIZE 0x0D33 181 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 182 #define GL_SUBPIXEL_BITS 0x0D50 183 #define GL_RED_BITS 0x0D52 184 #define GL_GREEN_BITS 0x0D53 185 #define GL_BLUE_BITS 0x0D54 186 #define GL_ALPHA_BITS 0x0D55 187 #define GL_DEPTH_BITS 0x0D56 188 #define GL_STENCIL_BITS 0x0D57 189 #define GL_POLYGON_OFFSET_UNITS 0x2A00 190 #define GL_POLYGON_OFFSET_FACTOR 0x8038 191 #define GL_TEXTURE_BINDING_2D 0x8069 192 #define GL_SAMPLE_BUFFERS 0x80A8 193 #define GL_SAMPLES 0x80A9 194 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 195 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 197 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 198 #define GL_DONT_CARE 0x1100 199 #define GL_FASTEST 0x1101 200 #define GL_NICEST 0x1102 201 #define GL_GENERATE_MIPMAP_HINT 0x8192 202 #define GL_BYTE 0x1400 203 #define GL_UNSIGNED_BYTE 0x1401 204 #define GL_SHORT 0x1402 205 #define GL_UNSIGNED_SHORT 0x1403 206 #define GL_INT 0x1404 207 #define GL_UNSIGNED_INT 0x1405 208 #define GL_FLOAT 0x1406 209 #define GL_FIXED 0x140C 210 #define GL_DEPTH_COMPONENT 0x1902 211 #define GL_ALPHA 0x1906 212 #define GL_RGB 0x1907 213 #define GL_RGBA 0x1908 214 #define GL_LUMINANCE 0x1909 215 #define GL_LUMINANCE_ALPHA 0x190A 216 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 217 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 218 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 219 #define GL_FRAGMENT_SHADER 0x8B30 220 #define GL_VERTEX_SHADER 0x8B31 221 #define GL_MAX_VERTEX_ATTRIBS 0x8869 222 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 223 #define GL_MAX_VARYING_VECTORS 0x8DFC 224 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 226 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 227 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 228 #define GL_SHADER_TYPE 0x8B4F 229 #define GL_DELETE_STATUS 0x8B80 230 #define GL_LINK_STATUS 0x8B82 231 #define GL_VALIDATE_STATUS 0x8B83 232 #define GL_ATTACHED_SHADERS 0x8B85 233 #define GL_ACTIVE_UNIFORMS 0x8B86 234 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 235 #define GL_ACTIVE_ATTRIBUTES 0x8B89 236 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 237 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 238 #define GL_CURRENT_PROGRAM 0x8B8D 239 #define GL_NEVER 0x0200 240 #define GL_LESS 0x0201 241 #define GL_EQUAL 0x0202 242 #define GL_LEQUAL 0x0203 243 #define GL_GREATER 0x0204 244 #define GL_NOTEQUAL 0x0205 245 #define GL_GEQUAL 0x0206 246 #define GL_ALWAYS 0x0207 247 #define GL_KEEP 0x1E00 248 #define GL_REPLACE 0x1E01 249 #define GL_INCR 0x1E02 250 #define GL_DECR 0x1E03 251 #define GL_INVERT 0x150A 252 #define GL_INCR_WRAP 0x8507 253 #define GL_DECR_WRAP 0x8508 254 #define GL_VENDOR 0x1F00 255 #define GL_RENDERER 0x1F01 256 #define GL_VERSION 0x1F02 257 #define GL_EXTENSIONS 0x1F03 258 #define GL_NEAREST 0x2600 259 #define GL_LINEAR 0x2601 260 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 261 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 262 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 263 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 264 #define GL_TEXTURE_MAG_FILTER 0x2800 265 #define GL_TEXTURE_MIN_FILTER 0x2801 266 #define GL_TEXTURE_WRAP_S 0x2802 267 #define GL_TEXTURE_WRAP_T 0x2803 268 #define GL_TEXTURE 0x1702 269 #define GL_TEXTURE_CUBE_MAP 0x8513 270 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 271 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 272 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 273 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 274 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 275 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 276 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 277 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 278 #define GL_TEXTURE0 0x84C0 279 #define GL_TEXTURE1 0x84C1 280 #define GL_TEXTURE2 0x84C2 281 #define GL_TEXTURE3 0x84C3 282 #define GL_TEXTURE4 0x84C4 283 #define GL_TEXTURE5 0x84C5 284 #define GL_TEXTURE6 0x84C6 285 #define GL_TEXTURE7 0x84C7 286 #define GL_TEXTURE8 0x84C8 287 #define GL_TEXTURE9 0x84C9 288 #define GL_TEXTURE10 0x84CA 289 #define GL_TEXTURE11 0x84CB 290 #define GL_TEXTURE12 0x84CC 291 #define GL_TEXTURE13 0x84CD 292 #define GL_TEXTURE14 0x84CE 293 #define GL_TEXTURE15 0x84CF 294 #define GL_TEXTURE16 0x84D0 295 #define GL_TEXTURE17 0x84D1 296 #define GL_TEXTURE18 0x84D2 297 #define GL_TEXTURE19 0x84D3 298 #define GL_TEXTURE20 0x84D4 299 #define GL_TEXTURE21 0x84D5 300 #define GL_TEXTURE22 0x84D6 301 #define GL_TEXTURE23 0x84D7 302 #define GL_TEXTURE24 0x84D8 303 #define GL_TEXTURE25 0x84D9 304 #define GL_TEXTURE26 0x84DA 305 #define GL_TEXTURE27 0x84DB 306 #define GL_TEXTURE28 0x84DC 307 #define GL_TEXTURE29 0x84DD 308 #define GL_TEXTURE30 0x84DE 309 #define GL_TEXTURE31 0x84DF 310 #define GL_ACTIVE_TEXTURE 0x84E0 311 #define GL_REPEAT 0x2901 312 #define GL_CLAMP_TO_EDGE 0x812F 313 #define GL_MIRRORED_REPEAT 0x8370 314 #define GL_FLOAT_VEC2 0x8B50 315 #define GL_FLOAT_VEC3 0x8B51 316 #define GL_FLOAT_VEC4 0x8B52 317 #define GL_INT_VEC2 0x8B53 318 #define GL_INT_VEC3 0x8B54 319 #define GL_INT_VEC4 0x8B55 320 #define GL_BOOL 0x8B56 321 #define GL_BOOL_VEC2 0x8B57 322 #define GL_BOOL_VEC3 0x8B58 323 #define GL_BOOL_VEC4 0x8B59 324 #define GL_FLOAT_MAT2 0x8B5A 325 #define GL_FLOAT_MAT3 0x8B5B 326 #define GL_FLOAT_MAT4 0x8B5C 327 #define GL_SAMPLER_2D 0x8B5E 328 #define GL_SAMPLER_CUBE 0x8B60 329 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 330 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 331 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 332 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 333 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 334 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 335 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 336 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 337 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 338 #define GL_COMPILE_STATUS 0x8B81 339 #define GL_INFO_LOG_LENGTH 0x8B84 340 #define GL_SHADER_SOURCE_LENGTH 0x8B88 341 #define GL_SHADER_COMPILER 0x8DFA 342 #define GL_SHADER_BINARY_FORMATS 0x8DF8 343 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 344 #define GL_LOW_FLOAT 0x8DF0 345 #define GL_MEDIUM_FLOAT 0x8DF1 346 #define GL_HIGH_FLOAT 0x8DF2 347 #define GL_LOW_INT 0x8DF3 348 #define GL_MEDIUM_INT 0x8DF4 349 #define GL_HIGH_INT 0x8DF5 350 #define GL_FRAMEBUFFER 0x8D40 351 #define GL_RENDERBUFFER 0x8D41 352 #define GL_RGBA4 0x8056 353 #define GL_RGB5_A1 0x8057 354 #define GL_RGB565 0x8D62 355 #define GL_DEPTH_COMPONENT16 0x81A5 356 #define GL_STENCIL_INDEX8 0x8D48 357 #define GL_RENDERBUFFER_WIDTH 0x8D42 358 #define GL_RENDERBUFFER_HEIGHT 0x8D43 359 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 360 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 361 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 362 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 363 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 364 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 365 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 366 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 367 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 368 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 369 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 370 #define GL_COLOR_ATTACHMENT0 0x8CE0 371 #define GL_DEPTH_ATTACHMENT 0x8D00 372 #define GL_STENCIL_ATTACHMENT 0x8D20 373 #define GL_NONE 0 374 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 375 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 376 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 377 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 378 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 379 #define GL_FRAMEBUFFER_BINDING 0x8CA6 380 #define GL_RENDERBUFFER_BINDING 0x8CA7 381 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 382 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 383 typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 384 typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); 385 typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); 386 typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); 387 typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); 388 typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); 389 typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); 390 typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 391 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 392 typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); 393 typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); 394 typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 395 typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 396 typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 397 typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); 398 typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask); 399 typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 400 typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); 401 typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s); 402 typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 403 typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); 404 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 405 typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 406 typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 407 typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 408 typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void); 409 typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); 410 typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode); 411 typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); 412 typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); 413 typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); 414 typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); 415 typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); 416 typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); 417 typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func); 418 typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag); 419 typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); 420 typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); 421 typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap); 422 typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); 423 typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); 424 typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); 425 typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); 426 typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); 427 typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void); 428 typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void); 429 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 430 typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 431 typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode); 432 typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); 433 typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); 434 typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); 435 typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); 436 typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); 437 typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 438 typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 439 typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 440 typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); 441 typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data); 442 typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 443 typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void); 444 typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data); 445 typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); 446 typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data); 447 typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); 448 typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 449 typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 450 typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); 451 typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 453 typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 454 typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name); 455 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); 456 typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); 457 typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); 458 typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); 459 typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); 460 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); 461 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); 462 typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); 463 typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode); 464 typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); 465 typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap); 466 typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); 467 typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); 468 typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); 469 typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader); 470 typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture); 471 typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width); 472 typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); 473 typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); 474 typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); 475 typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 476 typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); 477 typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 478 typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); 479 typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 481 typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 482 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); 483 typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); 484 typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask); 485 typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); 486 typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); 487 typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 488 typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 489 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); 490 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); 491 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); 492 typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); 493 typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 494 typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); 495 typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); 496 typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); 497 typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); 498 typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); 499 typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); 500 typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); 501 typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); 502 typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 503 typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); 504 typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); 505 typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); 506 typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 507 typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); 508 typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 509 typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); 510 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 511 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 512 typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 513 typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); 514 typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); 515 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); 516 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); 517 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); 518 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); 519 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); 520 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); 521 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 522 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); 523 typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 524 typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); 525 #if GL_GLES_PROTOTYPES 526 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 527 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 528 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); 529 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 530 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 531 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 532 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 533 GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 534 GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); 535 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 536 GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 537 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); 538 GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); 539 GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); 540 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 541 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 542 GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 543 GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); 544 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 545 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 546 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 547 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); 548 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); 549 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 550 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 551 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 552 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 553 GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 554 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 555 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); 556 GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 557 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); 558 GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 559 GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 560 GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 561 GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 562 GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); 563 GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 564 GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 565 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 566 GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 567 GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); 568 GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 569 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 570 GL_APICALL void GL_APIENTRY glFinish (void); 571 GL_APICALL void GL_APIENTRY glFlush (void); 572 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 573 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 574 GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 575 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 576 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 577 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); 578 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); 579 GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 580 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 581 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); 582 GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 583 GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); 584 GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); 585 GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 586 GL_APICALL GLenum GL_APIENTRY glGetError (void); 587 GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); 588 GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); 589 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); 590 GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); 591 GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 592 GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); 593 GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); 594 GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 596 GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); 597 GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); 598 GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 599 GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 600 GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); 601 GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); 602 GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); 603 GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); 604 GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); 605 GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); 606 GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 607 GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 608 GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 609 GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 610 GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 611 GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 612 GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 613 GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 614 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 615 GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 616 GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 617 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 618 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); 619 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 620 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 621 GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); 622 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); 624 GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); 625 GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 626 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 627 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 628 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 629 GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 630 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); 631 GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); 632 GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 633 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 634 GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 635 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 636 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 637 GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); 638 GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); 639 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); 640 GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); 641 GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); 642 GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); 643 GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); 644 GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); 645 GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); 646 GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); 647 GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); 648 GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); 649 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 650 GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); 651 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 652 GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); 653 GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 654 GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 655 GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); 656 GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 657 GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 658 GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); 659 GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); 660 GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); 661 GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); 662 GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); 663 GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); 664 GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 665 GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); 666 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); 667 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 668 #endif 669 #endif /* GL_ES_VERSION_2_0 */ 670 671 #ifdef __cplusplus 672 } 673 #endif 674 675 #endif 676