1 /* 2 * Copyright (C) 2015 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 18 #define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 19 20 #include <utils/StrongPointer.h> 21 #include "Rect.h" 22 #include "RenderNode.h" 23 #include "utils/Macros.h" 24 25 #include <unordered_map> 26 #include <vector> 27 28 namespace android { 29 namespace uirenderer { 30 31 class RenderNode; 32 33 class LayerUpdateQueue { 34 PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue); 35 36 public: 37 struct Entry { EntryEntry38 Entry(RenderNode* renderNode, const Rect& damage) 39 : renderNode(renderNode), damage(damage) {} 40 sp<RenderNode> renderNode; 41 Rect damage; 42 }; 43 LayerUpdateQueue()44 LayerUpdateQueue() {} 45 void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty); 46 void clear(); entries()47 const std::vector<Entry>& entries() const { return mEntries; } 48 49 private: 50 std::vector<Entry> mEntries; 51 }; 52 53 } // namespace uirenderer 54 } // namespace android 55 56 #endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H 57