1 /* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.graphics; 18 19 import android.annotation.NonNull; 20 import android.compat.annotation.UnsupportedAppUsage; 21 22 /** 23 * Shader used to draw a bitmap as a texture. The bitmap can be repeated or 24 * mirrored by setting the tiling mode. 25 */ 26 public class BitmapShader extends Shader { 27 /** 28 * Prevent garbage collection. 29 * @hide 30 */ 31 @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"}) 32 @UnsupportedAppUsage 33 public Bitmap mBitmap; 34 35 @UnsupportedAppUsage 36 private int mTileX; 37 @UnsupportedAppUsage 38 private int mTileY; 39 40 /** 41 * Call this to create a new shader that will draw with a bitmap. 42 * 43 * @param bitmap The bitmap to use inside the shader 44 * @param tileX The tiling mode for x to draw the bitmap in. 45 * @param tileY The tiling mode for y to draw the bitmap in. 46 */ BitmapShader(@onNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY)47 public BitmapShader(@NonNull Bitmap bitmap, @NonNull TileMode tileX, @NonNull TileMode tileY) { 48 this(bitmap, tileX.nativeInt, tileY.nativeInt); 49 } 50 BitmapShader(Bitmap bitmap, int tileX, int tileY)51 private BitmapShader(Bitmap bitmap, int tileX, int tileY) { 52 if (bitmap == null) { 53 throw new IllegalArgumentException("Bitmap must be non-null"); 54 } 55 if (bitmap == mBitmap && tileX == mTileX && tileY == mTileY) { 56 return; 57 } 58 mBitmap = bitmap; 59 mTileX = tileX; 60 mTileY = tileY; 61 } 62 63 @Override createNativeInstance(long nativeMatrix)64 long createNativeInstance(long nativeMatrix) { 65 return nativeCreate(nativeMatrix, mBitmap.getNativeInstance(), mTileX, mTileY); 66 } 67 nativeCreate(long nativeMatrix, long bitmapHandle, int shaderTileModeX, int shaderTileModeY)68 private static native long nativeCreate(long nativeMatrix, long bitmapHandle, 69 int shaderTileModeX, int shaderTileModeY); 70 } 71