1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //
18 // Class providing access to a read-only asset.  Asset objects are NOT
19 // thread-safe, and should not be shared across threads.
20 //
21 #ifndef __LIBS_ASSET_H
22 #define __LIBS_ASSET_H
23 
24 #include <stdio.h>
25 #include <sys/types.h>
26 
27 #include <memory>
28 
29 #include <utils/Compat.h>
30 #include <utils/Errors.h>
31 #include <utils/String8.h>
32 
33 namespace android {
34 
35 class FileMap;
36 
37 /*
38  * Instances of this class provide read-only operations on a byte stream.
39  *
40  * Access may be optimized for streaming, random, or whole buffer modes.  All
41  * operations are supported regardless of how the file was opened, but some
42  * things will be less efficient.  [pass that in??]
43  *
44  * "Asset" is the base class for all types of assets.  The classes below
45  * provide most of the implementation.  The AssetManager uses one of the
46  * static "create" functions defined here to create a new instance.
47  */
48 class Asset {
49 public:
50     virtual ~Asset(void) = default;
51 
52     static int32_t getGlobalCount();
53     static String8 getAssetAllocations();
54 
55     /* used when opening an asset */
56     typedef enum AccessMode {
57         ACCESS_UNKNOWN = 0,
58 
59         /* read chunks, and seek forward and backward */
60         ACCESS_RANDOM,
61 
62         /* read sequentially, with an occasional forward seek */
63         ACCESS_STREAMING,
64 
65         /* caller plans to ask for a read-only buffer with all data */
66         ACCESS_BUFFER,
67     } AccessMode;
68 
69     /*
70      * Read data from the current offset.  Returns the actual number of
71      * bytes read, 0 on EOF, or -1 on error.
72      */
73     virtual ssize_t read(void* buf, size_t count) = 0;
74 
75     /*
76      * Seek to the specified offset.  "whence" uses the same values as
77      * lseek/fseek.  Returns the new position on success, or (off64_t) -1
78      * on failure.
79      */
80     virtual off64_t seek(off64_t offset, int whence) = 0;
81 
82     /*
83      * Close the asset, freeing all associated resources.
84      */
85     virtual void close(void) = 0;
86 
87     /*
88      * Get a pointer to a buffer with the entire contents of the file.
89      */
90     virtual const void* getBuffer(bool wordAligned) = 0;
91 
92     /*
93      * Get the total amount of data that can be read.
94      */
95     virtual off64_t getLength(void) const = 0;
96 
97     /*
98      * Get the total amount of data that can be read from the current position.
99      */
100     virtual off64_t getRemainingLength(void) const = 0;
101 
102     /*
103      * Open a new file descriptor that can be used to read this asset.
104      * Returns -1 if you can not use the file descriptor (for example if the
105      * asset is compressed).
106      */
107     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const = 0;
108 
109     /*
110      * Return whether this asset's buffer is allocated in RAM (not mmapped).
111      * Note: not virtual so it is safe to call even when being destroyed.
112      */
isAllocated(void)113     virtual bool isAllocated(void) const { return false; }
114 
115     /*
116      * Get a string identifying the asset's source.  This might be a full
117      * path, it might be a colon-separated list of identifiers.
118      *
119      * This is NOT intended to be used for anything except debug output.
120      * DO NOT try to parse this or use it to open a file.
121      */
getAssetSource(void)122     const char* getAssetSource(void) const { return mAssetSource.string(); }
123 
124 protected:
125     /*
126      * Adds this Asset to the global Asset list for debugging and
127      * accounting.
128      * Concrete subclasses must call this in their constructor.
129      */
130     static void registerAsset(Asset* asset);
131 
132     /*
133      * Removes this Asset from the global Asset list.
134      * Concrete subclasses must call this in their destructor.
135      */
136     static void unregisterAsset(Asset* asset);
137 
138     Asset(void);        // constructor; only invoked indirectly
139 
140     /* handle common seek() housekeeping */
141     off64_t handleSeek(off64_t offset, int whence, off64_t curPosn, off64_t maxPosn);
142 
143     /* set the asset source string */
setAssetSource(const String8 & path)144     void setAssetSource(const String8& path) { mAssetSource = path; }
145 
getAccessMode(void)146     AccessMode getAccessMode(void) const { return mAccessMode; }
147 
148 private:
149     /* these operations are not implemented */
150     Asset(const Asset& src);
151     Asset& operator=(const Asset& src);
152 
153     /* AssetManager needs access to our "create" functions */
154     friend class AssetManager;
155     friend class ApkAssets;
156 
157     /*
158      * Create the asset from a named file on disk.
159      */
160     static Asset* createFromFile(const char* fileName, AccessMode mode);
161 
162     /*
163      * Create the asset from a named, compressed file on disk (e.g. ".gz").
164      */
165     static Asset* createFromCompressedFile(const char* fileName,
166         AccessMode mode);
167 
168 #if 0
169     /*
170      * Create the asset from a segment of an open file.  This will fail
171      * if "offset" and "length" don't fit within the bounds of the file.
172      *
173      * The asset takes ownership of the file descriptor.
174      */
175     static Asset* createFromFileSegment(int fd, off64_t offset, size_t length,
176         AccessMode mode);
177 
178     /*
179      * Create from compressed data.  "fd" should be seeked to the start of
180      * the compressed data.  This could be inside a gzip file or part of a
181      * Zip archive.
182      *
183      * The asset takes ownership of the file descriptor.
184      *
185      * This may not verify the validity of the compressed data until first
186      * use.
187      */
188     static Asset* createFromCompressedData(int fd, off64_t offset,
189         int compressionMethod, size_t compressedLength,
190         size_t uncompressedLength, AccessMode mode);
191 #endif
192 
193     /*
194      * Create the asset from a memory-mapped file segment.
195      *
196      * The asset takes ownership of the FileMap.
197      */
198     static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
199 
200     static std::unique_ptr<Asset> createFromUncompressedMap(std::unique_ptr<FileMap> dataMap,
201         AccessMode mode);
202 
203     /*
204      * Create the asset from a memory-mapped file segment with compressed
205      * data.
206      *
207      * The asset takes ownership of the FileMap.
208      */
209     static Asset* createFromCompressedMap(FileMap* dataMap,
210         size_t uncompressedLen, AccessMode mode);
211 
212     static std::unique_ptr<Asset> createFromCompressedMap(std::unique_ptr<FileMap> dataMap,
213         size_t uncompressedLen, AccessMode mode);
214 
215 
216     /*
217      * Create from a reference-counted chunk of shared memory.
218      */
219     // TODO
220 
221     AccessMode  mAccessMode;        // how the asset was opened
222     String8    mAssetSource;       // debug string
223 
224     Asset*		mNext;				// linked list.
225     Asset*		mPrev;
226 };
227 
228 
229 /*
230  * ===========================================================================
231  *
232  * Innards follow.  Do not use these classes directly.
233  */
234 
235 /*
236  * An asset based on an uncompressed file on disk.  It may encompass the
237  * entire file or just a piece of it.  Access is through fread/fseek.
238  */
239 class _FileAsset : public Asset {
240 public:
241     _FileAsset(void);
242     virtual ~_FileAsset(void);
243 
244     /*
245      * Use a piece of an already-open file.
246      *
247      * On success, the object takes ownership of "fd".
248      */
249     status_t openChunk(const char* fileName, int fd, off64_t offset, size_t length);
250 
251     /*
252      * Use a memory-mapped region.
253      *
254      * On success, the object takes ownership of "dataMap".
255      */
256     status_t openChunk(FileMap* dataMap);
257 
258     /*
259      * Standard Asset interfaces.
260      */
261     virtual ssize_t read(void* buf, size_t count);
262     virtual off64_t seek(off64_t offset, int whence);
263     virtual void close(void);
264     virtual const void* getBuffer(bool wordAligned);
getLength(void)265     virtual off64_t getLength(void) const { return mLength; }
getRemainingLength(void)266     virtual off64_t getRemainingLength(void) const { return mLength-mOffset; }
267     virtual int openFileDescriptor(off64_t* outStart, off64_t* outLength) const;
isAllocated(void)268     virtual bool isAllocated(void) const { return mBuf != NULL; }
269 
270 private:
271     off64_t     mStart;         // absolute file offset of start of chunk
272     off64_t     mLength;        // length of the chunk
273     off64_t     mOffset;        // current local offset, 0 == mStart
274     FILE*       mFp;            // for read/seek
275     char*       mFileName;      // for opening
276 
277     /*
278      * To support getBuffer() we either need to read the entire thing into
279      * a buffer or memory-map it.  For small files it's probably best to
280      * just read them in.
281      */
282     enum { kReadVsMapThreshold = 4096 };
283 
284     FileMap*    mMap;           // for memory map
285     unsigned char* mBuf;        // for read
286 
287     const void* ensureAlignment(FileMap* map);
288 };
289 
290 
291 /*
292  * An asset based on compressed data in a file.
293  */
294 class _CompressedAsset : public Asset {
295 public:
296     _CompressedAsset(void);
297     virtual ~_CompressedAsset(void);
298 
299     /*
300      * Use a piece of an already-open file.
301      *
302      * On success, the object takes ownership of "fd".
303      */
304     status_t openChunk(int fd, off64_t offset, int compressionMethod,
305         size_t uncompressedLen, size_t compressedLen);
306 
307     /*
308      * Use a memory-mapped region.
309      *
310      * On success, the object takes ownership of "fd".
311      */
312     status_t openChunk(FileMap* dataMap, size_t uncompressedLen);
313 
314     /*
315      * Standard Asset interfaces.
316      */
317     virtual ssize_t read(void* buf, size_t count);
318     virtual off64_t seek(off64_t offset, int whence);
319     virtual void close(void);
320     virtual const void* getBuffer(bool wordAligned);
getLength(void)321     virtual off64_t getLength(void) const { return mUncompressedLen; }
getRemainingLength(void)322     virtual off64_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
openFileDescriptor(off64_t *,off64_t *)323     virtual int openFileDescriptor(off64_t* /* outStart */, off64_t* /* outLength */) const { return -1; }
isAllocated(void)324     virtual bool isAllocated(void) const { return mBuf != NULL; }
325 
326 private:
327     off64_t     mStart;         // offset to start of compressed data
328     off64_t     mCompressedLen; // length of the compressed data
329     off64_t     mUncompressedLen; // length of the uncompressed data
330     off64_t     mOffset;        // current offset, 0 == start of uncomp data
331 
332     FileMap*    mMap;           // for memory-mapped input
333     int         mFd;            // for file input
334 
335     class StreamingZipInflater* mZipInflater;  // for streaming large compressed assets
336 
337     unsigned char*  mBuf;       // for getBuffer()
338 };
339 
340 // need: shared mmap version?
341 
342 }; // namespace android
343 
344 #endif // __LIBS_ASSET_H
345