1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17syntax = "proto2"; 18option java_multiple_files = true; 19 20package android.media; 21 22import "frameworks/base/core/proto/android/privacy.proto"; 23 24/** 25 * An android.media.AudioAttributes object. 26 */ 27message AudioAttributesProto { 28 option (android.msg_privacy).dest = DEST_AUTOMATIC; 29 30 optional Usage usage = 1; 31 optional ContentType content_type = 2; 32 // Bit representation of set flags. 33 optional int32 flags = 3; 34 repeated string tags = 4 [ (android.privacy).dest = DEST_EXPLICIT ]; 35} 36 37enum ContentType { 38 // Content type value to use when the content type is unknown, or other than 39 // the ones defined. 40 CONTENT_TYPE_UNKNOWN = 0; 41 // Content type value to use when the content type is speech. 42 SPEECH = 1; 43 // Content type value to use when the content type is music. 44 MUSIC = 2; 45 // Content type value to use when the content type is a soundtrack, 46 // typically accompanying a movie or TV program. 47 MOVIE = 3; 48 // Content type value to use when the content type is a sound used to 49 // accompany a user action, such as a beep or sound effect expressing a key 50 // click, or event, such as the type of a sound for a bonus being received 51 // in a game. These sounds are mostly synthesized or short Foley sounds. 52 SONIFICATION = 4; 53} 54 55enum Usage { 56 // Usage value to use when the usage is unknown. 57 USAGE_UNKNOWN = 0; 58 // Usage value to use when the usage is media, such as music, or movie 59 // soundtracks. 60 MEDIA = 1; 61 // Usage value to use when the usage is voice communications, such as 62 // telephony or VoIP. 63 VOICE_COMMUNICATION = 2; 64 // Usage value to use when the usage is in-call signalling, such as with a 65 // "busy" beep, or DTMF tones. 66 VOICE_COMMUNICATION_SIGNALLING = 3; 67 // Usage value to use when the usage is an alarm (e.g. wake-up alarm). 68 ALARM = 4; 69 // Usage value to use when the usage is notification. Other notification 70 // usages are for more specialized uses. 71 NOTIFICATION = 5; 72 // Usage value to use when the usage is telephony ringtone. 73 NOTIFICATION_RINGTONE = 6; 74 // Usage value to use when the usage is a request to enter/end a 75 // communication, such as a VoIP communication or video-conference. 76 NOTIFICATION_COMMUNICATION_REQUEST = 7; 77 // Usage value to use when the usage is notification for an "instant" 78 // communication such as a chat, or SMS. 79 NOTIFICATION_COMMUNICATION_INSTANT = 8; 80 // Usage value to use when the usage is notification for a non-immediate 81 // type of communication such as e-mail. 82 NOTIFICATION_COMMUNICATION_DELAYED = 9; 83 // Usage value to use when the usage is to attract the user's attention, 84 // such as a reminder or low battery warning. 85 NOTIFICATION_EVENT = 10; 86 // Usage value to use when the usage is for accessibility, such as with a 87 // screen reader. 88 ASSISTANCE_ACCESSIBILITY = 11; 89 // Usage value to use when the usage is driving or navigation directions. 90 ASSISTANCE_NAVIGATION_GUIDANCE = 12; 91 // Usage value to use when the usage is sonification, such as with user 92 // interface sounds. 93 ASSISTANCE_SONIFICATION = 13; 94 // Usage value to use when the usage is for game audio. 95 GAME = 14; 96 // Usage value to use when feeding audio to the platform and replacing 97 // "traditional" audio source, such as audio capture devices. 98 VIRTUAL_SOURCE = 15; 99 // Usage value to use for audio responses to user queries, audio 100 // instructions or help utterances. 101 ASSISTANT = 16; 102} 103