1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18 #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <utils/Errors.h>
24 #include <utils/RefBase.h>
25 
26 #include <binder/IInterface.h>
27 
28 #include <ui/BufferQueueDefs.h>
29 #include <ui/Fence.h>
30 #include <ui/GraphicBuffer.h>
31 #include <ui/Rect.h>
32 #include <ui/Region.h>
33 
34 #include <gui/FrameTimestamps.h>
35 #include <gui/HdrMetadata.h>
36 
37 #include <hidl/HybridInterface.h>
38 #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h>
39 #include <android/hardware/graphics/bufferqueue/2.0/IGraphicBufferProducer.h>
40 
41 namespace android {
42 // ----------------------------------------------------------------------------
43 
44 class IProducerListener;
45 class NativeHandle;
46 class Surface;
47 
48 /*
49  * This class defines the Binder IPC interface for the producer side of
50  * a queue of graphics buffers.  It's used to send graphics data from one
51  * component to another.  For example, a class that decodes video for
52  * playback might use this to provide frames.  This is typically done
53  * indirectly, through Surface.
54  *
55  * The underlying mechanism is a BufferQueue, which implements
56  * BnGraphicBufferProducer.  In normal operation, the producer calls
57  * dequeueBuffer() to get an empty buffer, fills it with data, then
58  * calls queueBuffer() to make it available to the consumer.
59  *
60  * This class was previously called ISurfaceTexture.
61  */
62 class IGraphicBufferProducer : public IInterface
63 {
64 public:
65     using HGraphicBufferProducerV1_0 =
66             ::android::hardware::graphics::bufferqueue::V1_0::
67             IGraphicBufferProducer;
68     using HGraphicBufferProducerV2_0 =
69             ::android::hardware::graphics::bufferqueue::V2_0::
70             IGraphicBufferProducer;
71 
72     DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer,
73                                   HGraphicBufferProducerV1_0,
74                                   HGraphicBufferProducerV2_0)
75 
76     enum {
77         // A flag returned by dequeueBuffer when the client needs to call
78         // requestBuffer immediately thereafter.
79         BUFFER_NEEDS_REALLOCATION = BufferQueueDefs::BUFFER_NEEDS_REALLOCATION,
80         // A flag returned by dequeueBuffer when all mirrored slots should be
81         // released by the client. This flag should always be processed first.
82         RELEASE_ALL_BUFFERS       = BufferQueueDefs::RELEASE_ALL_BUFFERS,
83     };
84 
85     enum {
86         // A parcelable magic indicates using Binder BufferQueue as transport
87         // backend.
88         USE_BUFFER_QUEUE = 0x62717565, // 'bque'
89         // A parcelable magic indicates using BufferHub as transport backend.
90         USE_BUFFER_HUB = 0x62687562, // 'bhub'
91     };
92 
93     // requestBuffer requests a new buffer for the given index. The server (i.e.
94     // the IGraphicBufferProducer implementation) assigns the newly created
95     // buffer to the given slot index, and the client is expected to mirror the
96     // slot->buffer mapping so that it's not necessary to transfer a
97     // GraphicBuffer for every dequeue operation.
98     //
99     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
100     //
101     // Return of a value other than NO_ERROR means an error has occurred:
102     // * NO_INIT - the buffer queue has been abandoned or the producer is not
103     //             connected.
104     // * BAD_VALUE - one of the two conditions occurred:
105     //              * slot was out of range (see above)
106     //              * buffer specified by the slot is not dequeued
107     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
108 
109     // setMaxDequeuedBufferCount sets the maximum number of buffers that can be
110     // dequeued by the producer at one time. If this method succeeds, any new
111     // buffer slots will be both unallocated and owned by the BufferQueue object
112     // (i.e. they are not owned by the producer or consumer). Calling this may
113     // also cause some buffer slots to be emptied. If the caller is caching the
114     // contents of the buffer slots, it should empty that cache after calling
115     // this method.
116     //
117     // This function should not be called with a value of maxDequeuedBuffers
118     // that is less than the number of currently dequeued buffer slots. Doing so
119     // will result in a BAD_VALUE error.
120     //
121     // The buffer count should be at least 1 (inclusive), but at most
122     // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The
123     // minimum undequeued buffer count can be obtained by calling
124     // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
125     //
126     // Return of a value other than NO_ERROR means an error has occurred:
127     // * NO_INIT - the buffer queue has been abandoned.
128     // * BAD_VALUE - one of the below conditions occurred:
129     //     * bufferCount was out of range (see above).
130     //     * client would have more than the requested number of dequeued
131     //       buffers after this call.
132     //     * this call would cause the maxBufferCount value to be exceeded.
133     //     * failure to adjust the number of available slots.
134     virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0;
135 
136     // Set the async flag if the producer intends to asynchronously queue
137     // buffers without blocking. Typically this is used for triple-buffering
138     // and/or when the swap interval is set to zero.
139     //
140     // Enabling async mode will internally allocate an additional buffer to
141     // allow for the asynchronous behavior. If it is not enabled queue/dequeue
142     // calls may block.
143     //
144     // Return of a value other than NO_ERROR means an error has occurred:
145     // * NO_INIT - the buffer queue has been abandoned.
146     // * BAD_VALUE - one of the following has occurred:
147     //             * this call would cause the maxBufferCount value to be
148     //               exceeded
149     //             * failure to adjust the number of available slots.
150     virtual status_t setAsyncMode(bool async) = 0;
151 
152     // dequeueBuffer requests a new buffer slot for the client to use. Ownership
153     // of the slot is transfered to the client, meaning that the server will not
154     // use the contents of the buffer associated with that slot.
155     //
156     // The slot index returned may or may not contain a buffer (client-side).
157     // If the slot is empty the client should call requestBuffer to assign a new
158     // buffer to that slot.
159     //
160     // Once the client is done filling this buffer, it is expected to transfer
161     // buffer ownership back to the server with either cancelBuffer on
162     // the dequeued slot or to fill in the contents of its associated buffer
163     // contents and call queueBuffer.
164     //
165     // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
166     // expected to call requestBuffer immediately.
167     //
168     // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
169     // expected to release all of the mirrored slot->buffer mappings.
170     //
171     // The fence parameter will be updated to hold the fence associated with
172     // the buffer. The contents of the buffer must not be overwritten until the
173     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
174     // immediately.
175     //
176     // The width and height parameters must be no greater than the minimum of
177     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
178     // An error due to invalid dimensions might not be reported until
179     // updateTexImage() is called.  If width and height are both zero, the
180     // default values specified by setDefaultBufferSize() are used instead.
181     //
182     // If the format is 0, the default format will be used.
183     //
184     // The usage argument specifies gralloc buffer usage flags.  The values
185     // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
186     // will be merged with the usage flags specified by
187     // IGraphicBufferConsumer::setConsumerUsageBits.
188     //
189     // This call will block until a buffer is available to be dequeued. If
190     // both the producer and consumer are controlled by the app, then this call
191     // can never block and will return WOULD_BLOCK if no buffer is available.
192     //
193     // A non-negative value with flags set (see above) will be returned upon
194     // success.
195     //
196     // Return of a negative means an error has occurred:
197     // * NO_INIT - the buffer queue has been abandoned or the producer is not
198     //             connected.
199     // * BAD_VALUE - both in async mode and buffer count was less than the
200     //               max numbers of buffers that can be allocated at once.
201     // * INVALID_OPERATION - cannot attach the buffer because it would cause
202     //                       too many buffers to be dequeued, either because
203     //                       the producer already has a single buffer dequeued
204     //                       and did not set a buffer count, or because a
205     //                       buffer count was set and this call would cause
206     //                       it to be exceeded.
207     // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
208     //                 since both the producer/consumer are controlled by app
209     // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
210     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
211     //               waiting for a buffer to become available.
212     //
213     // All other negative values are an unknown error returned downstream
214     // from the graphics allocator (typically errno).
215     virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, uint32_t h,
216                                    PixelFormat format, uint64_t usage, uint64_t* outBufferAge,
217                                    FrameEventHistoryDelta* outTimestamps) = 0;
218 
219     // detachBuffer attempts to remove all ownership of the buffer in the given
220     // slot from the buffer queue. If this call succeeds, the slot will be
221     // freed, and there will be no way to obtain the buffer from this interface.
222     // The freed slot will remain unallocated until either it is selected to
223     // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
224     // to the slot. The buffer must have already been dequeued, and the caller
225     // must already possesses the sp<GraphicBuffer> (i.e., must have called
226     // requestBuffer).
227     //
228     // Return of a value other than NO_ERROR means an error has occurred:
229     // * NO_INIT - the buffer queue has been abandoned or the producer is not
230     //             connected.
231     // * BAD_VALUE - the given slot number is invalid, either because it is
232     //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
233     //               it refers to is not currently dequeued and requested.
234     virtual status_t detachBuffer(int slot) = 0;
235 
236     // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
237     // and detachBuffer in sequence, except for two things:
238     //
239     // 1) It is unnecessary to know the dimensions, format, or usage of the
240     //    next buffer.
241     // 2) It will not block, since if it cannot find an appropriate buffer to
242     //    return, it will return an error instead.
243     //
244     // Only slots that are free but still contain a GraphicBuffer will be
245     // considered, and the oldest of those will be returned. outBuffer is
246     // equivalent to outBuffer from the requestBuffer call, and outFence is
247     // equivalent to fence from the dequeueBuffer call.
248     //
249     // Return of a value other than NO_ERROR means an error has occurred:
250     // * NO_INIT - the buffer queue has been abandoned or the producer is not
251     //             connected.
252     // * BAD_VALUE - either outBuffer or outFence were NULL.
253     // * NO_MEMORY - no slots were found that were both free and contained a
254     //               GraphicBuffer.
255     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
256             sp<Fence>* outFence) = 0;
257 
258     // attachBuffer attempts to transfer ownership of a buffer to the buffer
259     // queue. If this call succeeds, it will be as if this buffer was dequeued
260     // from the returned slot number. As such, this call will fail if attaching
261     // this buffer would cause too many buffers to be simultaneously dequeued.
262     //
263     // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
264     // expected to release all of the mirrored slot->buffer mappings.
265     //
266     // A non-negative value with flags set (see above) will be returned upon
267     // success.
268     //
269     // Return of a negative value means an error has occurred:
270     // * NO_INIT - the buffer queue has been abandoned or the producer is not
271     //             connected.
272     // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
273     //               async mode and buffer count override, or the generation
274     //               number of the buffer did not match the buffer queue.
275     // * INVALID_OPERATION - cannot attach the buffer because it would cause
276     //                       too many buffers to be dequeued, either because
277     //                       the producer already has a single buffer dequeued
278     //                       and did not set a buffer count, or because a
279     //                       buffer count was set and this call would cause
280     //                       it to be exceeded.
281     // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
282     //                 disabled since both the producer/consumer are
283     //                 controlled by the app.
284     // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while
285     //               waiting for a slot to become available.
286     virtual status_t attachBuffer(int* outSlot,
287             const sp<GraphicBuffer>& buffer) = 0;
288 
289     // queueBuffer indicates that the client has finished filling in the
290     // contents of the buffer associated with slot and transfers ownership of
291     // that slot back to the server.
292     //
293     // It is not valid to call queueBuffer on a slot that is not owned
294     // by the client or one for which a buffer associated via requestBuffer
295     // (an attempt to do so will fail with a return value of BAD_VALUE).
296     //
297     // In addition, the input must be described by the client (as documented
298     // below). Any other properties (zero point, etc)
299     // are client-dependent, and should be documented by the client.
300     //
301     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
302     //
303     // Upon success, the output will be filled with meaningful values
304     // (refer to the documentation below).
305     //
306     // Return of a value other than NO_ERROR means an error has occurred:
307     // * NO_INIT - the buffer queue has been abandoned or the producer is not
308     //             connected.
309     // * BAD_VALUE - one of the below conditions occurred:
310     //              * fence was NULL
311     //              * scaling mode was unknown
312     //              * both in async mode and buffer count was less than the
313     //                max numbers of buffers that can be allocated at once
314     //              * slot index was out of range (see above).
315     //              * the slot was not in the dequeued state
316     //              * the slot was enqueued without requesting a buffer
317     //              * crop rect is out of bounds of the buffer dimensions
318 
319     struct QueueBufferInput : public Flattenable<QueueBufferInput> {
320         friend class Flattenable<QueueBufferInput>;
321         explicit inline QueueBufferInput(const Parcel& parcel);
322 
323         // timestamp - a monotonically increasing value in nanoseconds
324         // isAutoTimestamp - if the timestamp was synthesized at queue time
325         // dataSpace - description of the contents, interpretation depends on format
326         // crop - a crop rectangle that's used as a hint to the consumer
327         // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
328         // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
329         // fence - a fence that the consumer must wait on before reading the buffer,
330         //         set this to Fence::NO_FENCE if the buffer is ready immediately
331         // sticky - the sticky transform set in Surface (only used by the LEGACY
332         //          camera mode).
333         // getFrameTimestamps - whether or not the latest frame timestamps
334         //                      should be retrieved from the consumer.
335         inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp,
336                 android_dataspace _dataSpace, const Rect& _crop,
337                 int _scalingMode, uint32_t _transform, const sp<Fence>& _fence,
338                 uint32_t _sticky = 0, bool _getFrameTimestamps = false)
timestampQueueBufferInput339                 : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp),
340                   dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode),
341                   transform(_transform), stickyTransform(_sticky), fence(_fence),
342                   surfaceDamage(), getFrameTimestamps(_getFrameTimestamps) { }
343 
344         inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
345                 android_dataspace* outDataSpace,
346                 Rect* outCrop, int* outScalingMode,
347                 uint32_t* outTransform, sp<Fence>* outFence,
348                 uint32_t* outStickyTransform = nullptr,
349                 bool* outGetFrameTimestamps = nullptr) const {
350             *outTimestamp = timestamp;
351             *outIsAutoTimestamp = bool(isAutoTimestamp);
352             *outDataSpace = dataSpace;
353             *outCrop = crop;
354             *outScalingMode = scalingMode;
355             *outTransform = transform;
356             *outFence = fence;
357             if (outStickyTransform != nullptr) {
358                 *outStickyTransform = stickyTransform;
359             }
360             if (outGetFrameTimestamps) {
361                 *outGetFrameTimestamps = getFrameTimestamps;
362             }
363         }
364 
365         // Flattenable protocol
366         static constexpr size_t minFlattenedSize();
367         size_t getFlattenedSize() const;
368         size_t getFdCount() const;
369         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
370         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
371 
getSurfaceDamageQueueBufferInput372         const Region& getSurfaceDamage() const { return surfaceDamage; }
setSurfaceDamageQueueBufferInput373         void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
374 
getHdrMetadataQueueBufferInput375         const HdrMetadata& getHdrMetadata() const { return hdrMetadata; }
setHdrMetadataQueueBufferInput376         void setHdrMetadata(const HdrMetadata& metadata) { hdrMetadata = metadata; }
377 
378         int64_t timestamp{0};
379         int isAutoTimestamp{0};
380         android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN};
381         Rect crop;
382         int scalingMode{0};
383         uint32_t transform{0};
384         uint32_t stickyTransform{0};
385         sp<Fence> fence;
386         Region surfaceDamage;
387         bool getFrameTimestamps{false};
388         HdrMetadata hdrMetadata;
389     };
390 
391     struct QueueBufferOutput : public Flattenable<QueueBufferOutput> {
392         QueueBufferOutput() = default;
393 
394         // Moveable.
395         QueueBufferOutput(QueueBufferOutput&& src) = default;
396         QueueBufferOutput& operator=(QueueBufferOutput&& src) = default;
397         // Not copyable.
398         QueueBufferOutput(const QueueBufferOutput& src) = delete;
399         QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete;
400 
401         // Flattenable protocol
402         static constexpr size_t minFlattenedSize();
403         size_t getFlattenedSize() const;
404         size_t getFdCount() const;
405         status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
406         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
407 
408         uint32_t width{0};
409         uint32_t height{0};
410         uint32_t transformHint{0};
411         uint32_t numPendingBuffers{0};
412         uint64_t nextFrameNumber{0};
413         FrameEventHistoryDelta frameTimestamps;
414         bool bufferReplaced{false};
415     };
416 
417     virtual status_t queueBuffer(int slot, const QueueBufferInput& input,
418             QueueBufferOutput* output) = 0;
419 
420     // cancelBuffer indicates that the client does not wish to fill in the
421     // buffer associated with slot and transfers ownership of the slot back to
422     // the server.
423     //
424     // The buffer is not queued for use by the consumer.
425     //
426     // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
427     //
428     // The buffer will not be overwritten until the fence signals.  The fence
429     // will usually be the one obtained from dequeueBuffer.
430     //
431     // Return of a value other than NO_ERROR means an error has occurred:
432     // * NO_INIT - the buffer queue has been abandoned or the producer is not
433     //             connected.
434     // * BAD_VALUE - one of the below conditions occurred:
435     //              * fence was NULL
436     //              * slot index was out of range (see above).
437     //              * the slot was not in the dequeued state
438     virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0;
439 
440     // query retrieves some information for this surface
441     // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
442     //
443     // Return of a value other than NO_ERROR means an error has occurred:
444     // * NO_INIT - the buffer queue has been abandoned.
445     // * BAD_VALUE - what was out of range
446     virtual int query(int what, int* value) = 0;
447 
448     // connect attempts to connect a client API to the IGraphicBufferProducer.
449     // This must be called before any other IGraphicBufferProducer methods are
450     // called except for getAllocator. A consumer must be already connected.
451     //
452     // This method will fail if the connect was previously called on the
453     // IGraphicBufferProducer and no corresponding disconnect call was made.
454     //
455     // The listener is an optional binder callback object that can be used if
456     // the producer wants to be notified when the consumer releases a buffer
457     // back to the BufferQueue. It is also used to detect the death of the
458     // producer. If only the latter functionality is desired, there is a
459     // DummyProducerListener class in IProducerListener.h that can be used.
460     //
461     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
462     //
463     // The producerControlledByApp should be set to true if the producer is hosted
464     // by an untrusted process (typically app_process-forked processes). If both
465     // the producer and the consumer are app-controlled then all buffer queues
466     // will operate in async mode regardless of the async flag.
467     //
468     // Upon success, the output will be filled with meaningful data
469     // (refer to QueueBufferOutput documentation above).
470     //
471     // Return of a value other than NO_ERROR means an error has occurred:
472     // * NO_INIT - one of the following occurred:
473     //             * the buffer queue was abandoned
474     //             * no consumer has yet connected
475     // * BAD_VALUE - one of the following has occurred:
476     //             * the producer is already connected
477     //             * api was out of range (see above).
478     //             * output was NULL.
479     //             * Failure to adjust the number of available slots. This can
480     //               happen because of trying to allocate/deallocate the async
481     //               buffer in response to the value of producerControlledByApp.
482     // * DEAD_OBJECT - the token is hosted by an already-dead process
483     //
484     // Additional negative errors may be returned by the internals, they
485     // should be treated as opaque fatal unrecoverable errors.
486     virtual status_t connect(const sp<IProducerListener>& listener,
487             int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
488 
489     enum class DisconnectMode {
490         // Disconnect only the specified API.
491         Api,
492         // Disconnect any API originally connected from the process calling disconnect.
493         AllLocal
494     };
495 
496     // disconnect attempts to disconnect a client API from the
497     // IGraphicBufferProducer.  Calling this method will cause any subsequent
498     // calls to other IGraphicBufferProducer methods to fail except for
499     // getAllocator and connect.  Successfully calling connect after this will
500     // allow the other methods to succeed again.
501     //
502     // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
503     //
504     // Alternatively if mode is AllLocal, then the API value is ignored, and any API
505     // connected from the same PID calling disconnect will be disconnected.
506     //
507     // Disconnecting from an abandoned IGraphicBufferProducer is legal and
508     // is considered a no-op.
509     //
510     // Return of a value other than NO_ERROR means an error has occurred:
511     // * NO_INIT - the producer is not connected
512     // * BAD_VALUE - one of the following has occurred:
513     //             * the api specified does not match the one that was connected
514     //             * api was out of range (see above).
515     // * DEAD_OBJECT - the token is hosted by an already-dead process
516     virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0;
517 
518     // Attaches a sideband buffer stream to the IGraphicBufferProducer.
519     //
520     // A sideband stream is a device-specific mechanism for passing buffers
521     // from the producer to the consumer without using dequeueBuffer/
522     // queueBuffer. If a sideband stream is present, the consumer can choose
523     // whether to acquire buffers from the sideband stream or from the queued
524     // buffers.
525     //
526     // Passing NULL or a different stream handle will detach the previous
527     // handle if any.
528     virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
529 
530     // Allocates buffers based on the given dimensions/format.
531     //
532     // This function will allocate up to the maximum number of buffers
533     // permitted by the current BufferQueue configuration. It will use the
534     // given format, dimensions, and usage bits, which are interpreted in the
535     // same way as for dequeueBuffer, and the async flag must be set the same
536     // way as for dequeueBuffer to ensure that the correct number of buffers are
537     // allocated. This is most useful to avoid an allocation delay during
538     // dequeueBuffer. If there are already the maximum number of buffers
539     // allocated, this function has no effect.
540     virtual void allocateBuffers(uint32_t width, uint32_t height,
541             PixelFormat format, uint64_t usage) = 0;
542 
543     // Sets whether dequeueBuffer is allowed to allocate new buffers.
544     //
545     // Normally dequeueBuffer does not discriminate between free slots which
546     // already have an allocated buffer and those which do not, and will
547     // allocate a new buffer if the slot doesn't have a buffer or if the slot's
548     // buffer doesn't match the requested size, format, or usage. This method
549     // allows the producer to restrict the eligible slots to those which already
550     // have an allocated buffer of the correct size, format, and usage. If no
551     // eligible slot is available, dequeueBuffer will block or return an error
552     // as usual.
553     virtual status_t allowAllocation(bool allow) = 0;
554 
555     // Sets the current generation number of the BufferQueue.
556     //
557     // This generation number will be inserted into any buffers allocated by the
558     // BufferQueue, and any attempts to attach a buffer with a different
559     // generation number will fail. Buffers already in the queue are not
560     // affected and will retain their current generation number. The generation
561     // number defaults to 0.
562     virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
563 
564     // Returns the name of the connected consumer.
565     virtual String8 getConsumerName() const = 0;
566 
567     // Used to enable/disable shared buffer mode.
568     //
569     // When shared buffer mode is enabled the first buffer that is queued or
570     // dequeued will be cached and returned to all subsequent calls to
571     // dequeueBuffer and acquireBuffer. This allows the producer and consumer to
572     // simultaneously access the same buffer.
573     virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0;
574 
575     // Used to enable/disable auto-refresh.
576     //
577     // Auto refresh has no effect outside of shared buffer mode. In shared
578     // buffer mode, when enabled, it indicates to the consumer that it should
579     // attempt to acquire buffers even if it is not aware of any being
580     // available.
581     virtual status_t setAutoRefresh(bool autoRefresh) = 0;
582 
583     // Sets how long dequeueBuffer will wait for a buffer to become available
584     // before returning an error (TIMED_OUT).
585     //
586     // This timeout also affects the attachBuffer call, which will block if
587     // there is not a free slot available into which the attached buffer can be
588     // placed.
589     //
590     // By default, the BufferQueue will wait forever, which is indicated by a
591     // timeout of -1. If set (to a value other than -1), this will disable
592     // non-blocking mode and its corresponding spare buffer (which is used to
593     // ensure a buffer is always available).
594     //
595     // Note well: queueBuffer will stop buffer dropping behavior if timeout is
596     // strictly positive. If timeout is zero or negative, previous buffer
597     // dropping behavior will not be changed.
598     //
599     // Return of a value other than NO_ERROR means an error has occurred:
600     // * BAD_VALUE - Failure to adjust the number of available slots. This can
601     //               happen because of trying to allocate/deallocate the async
602     //               buffer.
603     virtual status_t setDequeueTimeout(nsecs_t timeout) = 0;
604 
605     // Used to enable/disable buffer drop behavior of queueBuffer.
606     // If it's not used, legacy drop behavior will be retained.
607     virtual status_t setLegacyBufferDrop(bool drop);
608 
609     // Returns the last queued buffer along with a fence which must signal
610     // before the contents of the buffer are read. If there are no buffers in
611     // the queue, outBuffer will be populated with nullptr and outFence will be
612     // populated with Fence::NO_FENCE
613     //
614     // outTransformMatrix is not modified if outBuffer is null.
615     //
616     // Returns NO_ERROR or the status of the Binder transaction
617     virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer,
618             sp<Fence>* outFence, float outTransformMatrix[16]) = 0;
619 
620     // Gets the frame events that haven't already been retrieved.
getFrameTimestamps(FrameEventHistoryDelta *)621     virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {}
622 
623     // Returns a unique id for this BufferQueue
624     virtual status_t getUniqueId(uint64_t* outId) const = 0;
625 
626     // Returns the consumer usage flags for this BufferQueue. This returns the
627     // full 64-bit usage flags, rather than the truncated 32-bit usage flags
628     // returned by querying the now deprecated
629     // NATIVE_WINDOW_CONSUMER_USAGE_BITS attribute.
630     virtual status_t getConsumerUsage(uint64_t* outUsage) const = 0;
631 
632     // Static method exports any IGraphicBufferProducer object to a parcel. It
633     // handles null producer as well.
634     static status_t exportToParcel(const sp<IGraphicBufferProducer>& producer,
635                                    Parcel* parcel);
636 
637     // Factory method that creates a new IBGP instance from the parcel.
638     static sp<IGraphicBufferProducer> createFromParcel(const Parcel* parcel);
639 
640 protected:
641     // Exports the current producer as a binder parcelable object. Note that the
642     // producer must be disconnected to be exportable. After successful export,
643     // the producer queue can no longer be connected again. Returns NO_ERROR
644     // when the export is successful and writes an implementation defined
645     // parcelable object into the parcel. For traditional Android BufferQueue,
646     // it writes a strong binder object; for BufferHub, it writes a
647     // ProducerQueueParcelable object.
648     virtual status_t exportToParcel(Parcel* parcel);
649 };
650 
651 // ----------------------------------------------------------------------------
652 
653 class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
654 {
655 public:
656     virtual status_t    onTransact( uint32_t code,
657                                     const Parcel& data,
658                                     Parcel* reply,
659                                     uint32_t flags = 0);
660 };
661 
662 // ----------------------------------------------------------------------------
663 }; // namespace android
664 
665 #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
666