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Searched refs:GetFloatingPointRegisters (Results 1 – 3 of 3) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h263 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()
315 : locations->GetLiveRegisters()->GetFloatingPointRegisters(); in GetSlowPathSpills()
320 : locations->GetCustomSlowPathCallerSaves().GetFloatingPointRegisters(); in GetSlowPathSpills()
746 || (POPCOUNT(allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_) != 0); in HasAllocatedCalleeSaveRegisters()
985 ((live1->GetFloatingPointRegisters() & fpu_spill) == in HaveSameLiveRegisters()
986 (live2->GetFloatingPointRegisters() & fpu_spill))); in HaveSameLiveRegisters()
Dlocations.h489 uint32_t GetFloatingPointRegisters() const { in GetFloatingPointRegisters() function
Dcode_generator_arm_vixl.cc2070 fpu_spill_mask_ = allocated_registers_.GetFloatingPointRegisters() & fpu_callee_save_mask_; in ComputeSpillMask()