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Searched refs:GetPrunableNodes (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator_graph_color.cc476 ArrayRef<InterferenceNode* const> GetPrunableNodes() const { in GetPrunableNodes() function in art::ColoringIteration
685 AllocateSpillSlots(iteration.GetPrunableNodes()); in AllocateRegisters()
691 for (InterferenceNode* node : iteration.GetPrunableNodes()) { in AllocateRegisters()