Searched refs:GetSRegisterNumber (Results 1 – 1 of 1) sorted by relevance
385 static inline uint32_t GetSRegisterNumber(ArmManagedRegister reg) { in GetSRegisterNumber() function430 uint32_t next_sreg = GetSRegisterNumber(first_src_reg) + first_src.GetSize() / kSRegSizeInBytes; in GetSpillChunkSize()435 GetSRegisterNumber(srcs[end].GetRegister().AsArm()) == next_sreg) { in GetSpillChunkSize()563 size_t sreg = GetSRegisterNumber(src.GetRegister().AsArm()); in MoveArguments()581 uint32_t start_sreg = GetSRegisterNumber(src_reg); in MoveArguments()656 uint32_t first_sreg = GetSRegisterNumber(srcs[i].GetRegister().AsArm()); in MoveArguments()658 first_sreg + 1u == GetSRegisterNumber(srcs[j].GetRegister().AsArm())) { in MoveArguments()