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Searched refs:fpu_spill (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dcode_generator.h980 const uint32_t fpu_spill = ~codegen_->GetFpuSpillMask(); in HaveSameLiveRegisters() local
985 ((live1->GetFloatingPointRegisters() & fpu_spill) == in HaveSameLiveRegisters()
986 (live2->GetFloatingPointRegisters() & fpu_spill))); in HaveSameLiveRegisters()