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Searched refs:grab_lock (Results 1 – 1 of 1) sorted by relevance

/art/runtime/
Druntime_common.cc462 bool grab_lock = true; in HandleUnexpectedSignalCommon() local
494 grab_lock = false; // The "outer" handling instance already holds the lock. in HandleUnexpectedSignalCommon()
500 if (grab_lock) { in HandleUnexpectedSignalCommon()