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Searched refs:loop_information (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dgraph_checker.cc662 HLoopInformation* loop_information = loop_header->GetLoopInformation(); in HandleLoop() local
664 if (loop_information->GetPreHeader()->GetSuccessors().size() != 1) { in HandleLoop()
667 loop_information->GetPreHeader()->GetBlockId(), in HandleLoop()
669 loop_information->GetPreHeader()->GetSuccessors().size())); in HandleLoop()
672 if (loop_information->GetSuspendCheck() == nullptr) { in HandleLoop()
678 if (loop_information->GetSuspendCheck() != loop_header->GetFirstInstructionDisregardMoves()) { in HandleLoop()
694 if (loop_information->IsBackEdge(*first_predecessor)) { in HandleLoop()
701 if (!loop_information->IsBackEdge(*predecessor)) { in HandleLoop()
710 const ArenaBitVector& loop_blocks = loop_information->GetBlocks(); in HandleLoop()
713 if (loop_information->NumberOfBackEdges() == 0) { in HandleLoop()
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