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Searched refs:post_dominated (Results 1 – 1 of 1) sorted by relevance

/art/compiler/optimizing/
Dcode_sinking.cc158 const ArenaBitVector& post_dominated) { in ShouldFilterUse() argument
162 !post_dominated.IsBitSet(user->GetBlock()->GetBlockId()); in ShouldFilterUse()
166 !post_dominated.IsBitSet(user->GetBlock()->GetBlockId()); in ShouldFilterUse()
178 const ArenaBitVector& post_dominated, in FindIdealPosition() argument
186 if (!(filter && ShouldFilterUse(instruction, user, post_dominated))) { in FindIdealPosition()
200 DCHECK(!filter || !ShouldFilterUse(instruction, use.GetUser()->GetHolder(), post_dominated)); in FindIdealPosition()
211 if (!post_dominated.IsBitSet(target_block->GetDominator()->GetBlockId())) { in FindIdealPosition()
264 ArenaBitVector post_dominated(&allocator, graph_->GetBlocks().size(), /* expandable= */ false); in SinkCodeToUncommonBranch() local
265 post_dominated.ClearAllBits(); in SinkCodeToUncommonBranch()
280 post_dominated.SetBit(block->GetBlockId()); in SinkCodeToUncommonBranch()
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