Home
last modified time | relevance | path

Searched refs:sp_mask (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dstack_map_test.cc57 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local
59 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask); in TEST()
80 ASSERT_TRUE(CheckStackMask(code_info, stack_map, sp_mask)); in TEST()
368 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local
370 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask); in TEST()
416 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local
419 stream.BeginStackMapEntry(0, 64 * kPcAlign, 0x3, &sp_mask); in TEST()
424 stream.BeginStackMapEntry(0, 65 * kPcAlign, 0x3, &sp_mask); in TEST()
429 stream.BeginStackMapEntry(0, 66 * kPcAlign, 0x3, &sp_mask); in TEST()
472 ArenaBitVector sp_mask(&allocator, 0, false); in TEST() local
[all …]
Dstack_map_stream.h71 BitVector* sp_mask = nullptr,