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Searched refs:spill_slots (Results 1 – 3 of 3) sorted by relevance

/art/compiler/optimizing/
Dregister_allocator_linear_scan.cc1114 ScopedArenaVector<size_t>* spill_slots = nullptr; in AllocateSpillSlotFor() local
1117 spill_slots = &double_spill_slots_; in AllocateSpillSlotFor()
1120 spill_slots = &long_spill_slots_; in AllocateSpillSlotFor()
1123 spill_slots = &float_spill_slots_; in AllocateSpillSlotFor()
1132 spill_slots = &int_spill_slots_; in AllocateSpillSlotFor()
1143 for (size_t e = spill_slots->size(); slot < e; ++slot) { in AllocateSpillSlotFor()
1146 if ((*spill_slots)[s] > parent->GetStart()) { in AllocateSpillSlotFor()
1158 if (upper > spill_slots->size()) { in AllocateSpillSlotFor()
1159 spill_slots->resize(upper); in AllocateSpillSlotFor()
1164 (*spill_slots)[s] = end; in AllocateSpillSlotFor()
Dregister_allocation_resolver.cc40 size_t spill_slots = int_spill_slots in Resolve() local
51 codegen_->InitializeCodeGeneration(spill_slots, in Resolve()
82 + spill_slots in Resolve()
Dregister_allocator_graph_color.cc764 size_t spill_slots = num_int_spill_slots_ in Validate() local
770 spill_slots, in Validate()