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Searched refs:spilled_ (Results 1 – 2 of 2) sorted by relevance

/art/compiler/optimizing/
Dparallel_move_resolver.h73 bool IsSpilled() const { return spilled_; } in IsSpilled()
78 bool spilled_; variable
Dparallel_move_resolver.cc287 spilled_(false) { in ScratchRegisterScope()
288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()
290 if (spilled_) { in ScratchRegisterScope()
297 if (spilled_) { in ~ScratchRegisterScope()