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Searched refs:AINPUT_SOURCE_GAMEPAD (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/include/android/
Dinput.h831 AINPUT_SOURCE_GAMEPAD = 0x00000400 | AINPUT_SOURCE_CLASS_BUTTON, enumerator
/frameworks/native/libs/input/tests/
DInputEvent_test.cpp181 event.initialize(2, AINPUT_SOURCE_GAMEPAD, DISPLAY_ID, AKEY_EVENT_ACTION_DOWN, in TEST_F()
187 ASSERT_EQ(static_cast<int>(AINPUT_SOURCE_GAMEPAD), event.getSource()); in TEST_F()
/frameworks/native/services/inputflinger/reader/
DInputReader.cpp284 keyboardSource |= AINPUT_SOURCE_GAMEPAD; in createDeviceLocked()
/frameworks/native/services/inputflinger/
DInputClassifierConverter.cpp31 static_assert(static_cast<common::V1_0::Source>(AINPUT_SOURCE_GAMEPAD) == in getSource()