Searched refs:AKEY_EVENT_ACTION_DOWN (Results 1 – 15 of 15) sorted by relevance
/frameworks/native/services/inputflinger/reader/mapper/ |
D | TouchCursorInputMapperCommon.h | 64 if ((action == AKEY_EVENT_ACTION_DOWN && !(lastButtonState & buttonState) && in synthesizeButtonKey()
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D | KeyboardInputMapper.cpp | 332 policyFlags, down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP, in processKey()
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D | CursorInputMapper.cpp | 377 synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, getDeviceId(), mSource, in sync()
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D | TouchInputMapper.cpp | 1569 synthesizeButtonKeys(getContext(), AKEY_EVENT_ACTION_DOWN, when, getDeviceId(), mSource, in cookAndDispatch() 1817 dispatchVirtualKey(when, policyFlags, AKEY_EVENT_ACTION_DOWN, in consumeRawTouches()
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/frameworks/native/libs/input/tests/ |
D | InputChannel_test.cpp | 81 serverMsg.body.key.action = AKEY_EVENT_ACTION_DOWN; in TEST_F()
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D | InputEvent_test.cpp | 181 event.initialize(2, AINPUT_SOURCE_GAMEPAD, DISPLAY_ID, AKEY_EVENT_ACTION_DOWN, in TEST_F() 189 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, event.getAction()); in TEST_F()
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D | InputPublisherAndConsumer_test.cpp | 77 constexpr int32_t action = AKEY_EVENT_ACTION_DOWN; in PublishAndConsumeKeyEvent()
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/frameworks/native/services/inputflinger/tests/ |
D | InputClassifier_test.cpp | 86 ADISPLAY_ID_DEFAULT, 0/*policyFlags*/, AKEY_EVENT_ACTION_DOWN, 4/*flags*/, in TEST_F()
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D | InputReader_test.cpp | 1975 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); in testDPadKeyRotation() 2012 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); in TEST_F() 2041 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); in TEST_F() 2071 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); in TEST_F() 2216 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); in TEST_F() 2890 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, keyArgs.action); in TEST_F() 2931 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, keyArgs.action); in TEST_F() 2972 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, keyArgs.action); in TEST_F() 3013 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, keyArgs.action); in TEST_F() 3593 ASSERT_EQ(AKEY_EVENT_ACTION_DOWN, args.action); in TEST_F() [all …]
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D | InputDispatcher_test.cpp | 516 AKEY_EVENT_ACTION_DOWN, /* flags */ 0, in injectKeyDown() 888 keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); in testNotifyKey()
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/frameworks/native/services/inputflinger/dispatcher/ |
D | Entry.cpp | 51 case AKEY_EVENT_ACTION_DOWN: in keyActionToString()
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D | InputState.cpp | 75 case AKEY_EVENT_ACTION_DOWN: { in trackKey()
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D | InputDispatcher.cpp | 117 case AKEY_EVENT_ACTION_DOWN: in isValidKeyAction() 434 if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) { in enqueueInboundEventLocked() 775 if (entry->repeatCount == 0 && entry->action == AKEY_EVENT_ACTION_DOWN && in dispatchKeyLocked() 2614 if (metaState & AMETA_META_ON && action == AKEY_EVENT_ACTION_DOWN) { in accelerateMetaShortcuts() 4285 bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN && keyEntry->repeatCount == 0; in afterKeyEventLockedInterruptible()
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/frameworks/native/include/android/ |
D | input.h | 169 AKEY_EVENT_ACTION_DOWN = 0, enumerator
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/frameworks/native/libs/input/ |
D | KeyCharacterMap.cpp | 325 outEvents[i].getAction() == AKEY_EVENT_ACTION_DOWN ? "down" : "up"); in getEvents() 491 down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP, in addKey()
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