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Searched refs:AMOTION_EVENT_ACTION_DOWN (Results 1 – 18 of 18) sorted by relevance

/frameworks/native/services/inputflinger/tests/
DInputDispatcher_test.cpp301 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F()
309 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F()
320 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F()
329 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F()
340 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F()
543 AMOTION_EVENT_ACTION_DOWN, /* actionButton */ 0, /* flags */ 0, /* edgeFlags */ 0, in injectMotionDown()
872 AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); in testNotifyMotion()
DInputClassifierConverter_test.cpp42 AINPUT_SOURCE_ANY, ADISPLAY_ID_DEFAULT, 4/*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, in generateBasicMotionArgs()
DInputClassifier_test.cpp45 AINPUT_SOURCE_ANY, ADISPLAY_ID_DEFAULT, 4/*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, in generateBasicMotionArgs()
DInputReader_test.cpp2519 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2629 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2665 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
2779 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
2820 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3106 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F()
3676 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3774 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3843 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
3939 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F()
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/frameworks/native/services/inputflinger/dispatcher/
DEntry.cpp34 case AMOTION_EVENT_ACTION_DOWN: in motionActionToString()
DInputDispatcher.cpp135 case AMOTION_EVENT_ACTION_DOWN: in isValidMotionAction()
456 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN && in enqueueInboundEventLocked()
1277 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || in findTouchedWindowTargetsLocked()
1281 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
1319 bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked()
1496 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
1536 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
1614 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked()
2076 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked()
2131 if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { in dispatchPointerDownOutsideFocus()
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DInputState.cpp107 case AMOTION_EVENT_ACTION_DOWN: { in trackMotion()
/frameworks/native/include/android/
Dinput.h283 AMOTION_EVENT_ACTION_DOWN = 0, enumerator
/frameworks/native/services/inputflinger/
DInputClassifier.cpp266 if ((args.action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN) { in classify()
DInputClassifierConverter.cpp59 static_assert(static_cast<common::V1_0::Action>(AMOTION_EVENT_ACTION_DOWN) == in getAction()
/frameworks/native/libs/gui/tests/
DEndToEndNativeInputTest.cpp125 EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction()); in expectTap()
/frameworks/native/services/inputflinger/reader/mapper/
DCursorInputMapper.cpp386 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync()
DTouchInputMapper.cpp3486 displayId, policyFlags, AMOTION_EVENT_ACTION_DOWN, 0, 0, in dispatchPointerSimple()
3602 action = AMOTION_EVENT_ACTION_DOWN; in dispatchMotion()
/frameworks/native/libs/input/
DInput.cpp550 case AMOTION_EVENT_ACTION_DOWN: in isTouchEvent()
DVelocityTracker.cpp278 case AMOTION_EVENT_ACTION_DOWN: in addMovement()
DInputTransport.cpp787 case AMOTION_EVENT_ACTION_DOWN: { in updateTouchState()
/frameworks/native/libs/input/tests/
DVelocityTracker_test.cpp148 action = AMOTION_EVENT_ACTION_DOWN; in createMotionEventStream()
DInputEvent_test.cpp629 AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, in TEST_F()