/frameworks/native/services/inputflinger/tests/ |
D | InputDispatcher_test.cpp | 301 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F() 309 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F() 320 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F() 329 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F() 340 AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, in TEST_F() 543 AMOTION_EVENT_ACTION_DOWN, /* actionButton */ 0, /* flags */ 0, /* edgeFlags */ 0, in injectMotionDown() 872 AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); in testNotifyMotion()
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D | InputClassifierConverter_test.cpp | 42 AINPUT_SOURCE_ANY, ADISPLAY_ID_DEFAULT, 4/*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, in generateBasicMotionArgs()
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D | InputClassifier_test.cpp | 45 AINPUT_SOURCE_ANY, ADISPLAY_ID_DEFAULT, 4/*policyFlags*/, AMOTION_EVENT_ACTION_DOWN, in generateBasicMotionArgs()
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D | InputReader_test.cpp | 2519 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2629 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2665 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 2779 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 2820 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3106 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, args.action); in TEST_F() 3676 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3774 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3843 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() 3939 ASSERT_EQ(AMOTION_EVENT_ACTION_DOWN, motionArgs.action); in TEST_F() [all …]
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/frameworks/native/services/inputflinger/dispatcher/ |
D | Entry.cpp | 34 case AMOTION_EVENT_ACTION_DOWN: in motionActionToString()
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D | InputDispatcher.cpp | 135 case AMOTION_EVENT_ACTION_DOWN: in isValidMotionAction() 456 if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN && in enqueueInboundEventLocked() 1277 bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN || in findTouchedWindowTargetsLocked() 1281 bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked() 1319 bool isDown = maskedAction == AMOTION_EVENT_ACTION_DOWN; in findTouchedWindowTargetsLocked() 1496 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1536 if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 1614 } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) { in findTouchedWindowTargetsLocked() 2076 dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN; in enqueueDispatchEntryLocked() 2131 if (maskedSource != AINPUT_SOURCE_CLASS_POINTER || maskedAction != AMOTION_EVENT_ACTION_DOWN) { in dispatchPointerDownOutsideFocus() [all …]
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D | InputState.cpp | 107 case AMOTION_EVENT_ACTION_DOWN: { in trackMotion()
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/frameworks/native/include/android/ |
D | input.h | 283 AMOTION_EVENT_ACTION_DOWN = 0, enumerator
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/frameworks/native/services/inputflinger/ |
D | InputClassifier.cpp | 266 if ((args.action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN) { in classify()
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D | InputClassifierConverter.cpp | 59 static_assert(static_cast<common::V1_0::Action>(AMOTION_EVENT_ACTION_DOWN) == in getAction()
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/frameworks/native/libs/gui/tests/ |
D | EndToEndNativeInputTest.cpp | 125 EXPECT_EQ(AMOTION_EVENT_ACTION_DOWN, mev->getAction()); in expectTap()
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/frameworks/native/services/inputflinger/reader/mapper/ |
D | CursorInputMapper.cpp | 386 motionEventAction = down ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP; in sync()
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D | TouchInputMapper.cpp | 3486 displayId, policyFlags, AMOTION_EVENT_ACTION_DOWN, 0, 0, in dispatchPointerSimple() 3602 action = AMOTION_EVENT_ACTION_DOWN; in dispatchMotion()
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/frameworks/native/libs/input/ |
D | Input.cpp | 550 case AMOTION_EVENT_ACTION_DOWN: in isTouchEvent()
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D | VelocityTracker.cpp | 278 case AMOTION_EVENT_ACTION_DOWN: in addMovement()
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D | InputTransport.cpp | 787 case AMOTION_EVENT_ACTION_DOWN: { in updateTouchState()
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/frameworks/native/libs/input/tests/ |
D | VelocityTracker_test.cpp | 148 action = AMOTION_EVENT_ACTION_DOWN; in createMotionEventStream()
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D | InputEvent_test.cpp | 629 AMOTION_EVENT_ACTION_DOWN, 0, 0, AMOTION_EVENT_EDGE_FLAG_NONE, AMETA_NONE, 0, in TEST_F()
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