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Searched refs:AMOTION_EVENT_ACTION_MASK (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DEntry.cpp33 switch (action & AMOTION_EVENT_ACTION_MASK) { in motionActionToString()
DInputState.cpp90 int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK; in trackMotion()
DInputDispatcher.cpp134 switch (action & AMOTION_EVENT_ACTION_MASK) { in isValidMotionAction()
1253 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in findTouchedWindowTargetsLocked()
2129 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in dispatchPointerDownOutsideFocus()
2540 int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK; in splitMotionEvent()
/frameworks/native/include/android/
Dinput.h272 AMOTION_EVENT_ACTION_MASK = 0xff, enumerator
/frameworks/native/services/inputflinger/
DInputClassifier.cpp266 if ((args.action & AMOTION_EVENT_ACTION_MASK) == AMOTION_EVENT_ACTION_DOWN) { in classify()
DInputClassifierConverter.cpp361 event.action = getAction(args.action & AMOTION_EVENT_ACTION_MASK); in notifyMotionArgsToHalMotionEvent()
/frameworks/native/include/input/
DInput.h423 inline int32_t getActionMasked() const { return mAction & AMOTION_EVENT_ACTION_MASK; } in getActionMasked()
/frameworks/native/libs/input/
DInput.cpp549 switch (action & AMOTION_EVENT_ACTION_MASK) { in isTouchEvent()
DInputTransport.cpp786 switch (msg.body.motion.action & AMOTION_EVENT_ACTION_MASK) { in updateTouchState()