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Searched refs:ANDROID_NATIVE_BUFFER_MAGIC (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/nativebase/include/nativebase/
Dnativebase.h40 #define ANDROID_NATIVE_BUFFER_MAGIC ANDROID_NATIVE_MAKE_CONSTANT('_','b','f','r') macro
70 common.magic = ANDROID_NATIVE_BUFFER_MAGIC; in ANativeWindowBuffer()
/frameworks/native/opengl/libagl/
Dtexture.cpp1605 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { in glEGLImageTargetTexture2DOES()
1633 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { in glEGLImageTargetRenderbufferStorageOES()
Degl.cpp2102 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) in eglCreateImageKHR()
2131 if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) in eglDestroyImageKHR()