Searched refs:ActiveLayer (Results 1 – 1 of 1) sorted by relevance
397 struct ActiveLayer { struct in vulkan::api::__anona3a2f4e70111::LayerChain420 static const ActiveLayer* GetActiveLayers(VkPhysicalDevice physical_dev,438 ActiveLayer* AllocateLayerArray(uint32_t count) const;439 VkResult LoadLayer(ActiveLayer& layer, const char* name);467 static void DestroyLayers(ActiveLayer* layers,493 ActiveLayer* layers_;584 const ActiveLayer* instance_layers = in ActivateLayers()633 new (&layers_[layer_count_++]) ActiveLayer{GetLayerRef(l), {}}; in ActivateLayers()648 LayerChain::ActiveLayer* LayerChain::AllocateLayerArray(uint32_t count) const { in AllocateLayerArray()653 return reinterpret_cast<ActiveLayer*>(allocator_.pfnAllocation( in AllocateLayerArray()[all …]