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Searched refs:Asset (Results 1 – 25 of 49) sorted by relevance

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/frameworks/base/libs/androidfw/include/androidfw/
DAsset.h48 class Asset {
50 virtual ~Asset(void) = default;
130 static void registerAsset(Asset* asset);
136 static void unregisterAsset(Asset* asset);
138 Asset(void); // constructor; only invoked indirectly
150 Asset(const Asset& src);
151 Asset& operator=(const Asset& src);
160 static Asset* createFromFile(const char* fileName, AccessMode mode);
165 static Asset* createFromCompressedFile(const char* fileName,
175 static Asset* createFromFileSegment(int fd, off64_t offset, size_t length,
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DAssetManager.h44 class Asset; // fwd decl for things that include Asset.h first variable
143 typedef Asset::AccessMode AccessMode; // typing shortcut
151 Asset* open(const char* fileName, AccessMode mode);
160 Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL);
166 Asset* openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode);
232 Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
239 Asset* openAssetFromFileLocked(const String8& fileName, AccessMode mode);
240 Asset* openAssetFromZipLocked(const ZipFileRO* pZipFile,
256 Asset* openIdmapLocked(const struct asset_path& ap) const;
268 Asset* getResourceTableAsset();
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DApkAssets.h68 std::unique_ptr<Asset> Open(const std::string& path,
69 Asset::AccessMode mode = Asset::AccessMode::ACCESS_RANDOM) const;
93 std::unique_ptr<Asset> idmap_asset,
98 static std::unique_ptr<Asset> CreateAssetFromFile(const std::string& path);
107 std::unique_ptr<Asset> resources_asset_;
108 std::unique_ptr<Asset> idmap_asset_;
DAssetManager2.h161 std::unique_ptr<Asset> Open(const std::string& filename, Asset::AccessMode mode) const;
165 std::unique_ptr<Asset> Open(const std::string& filename, ApkAssetsCookie cookie,
166 Asset::AccessMode mode) const;
178 std::unique_ptr<Asset> OpenNonAsset(const std::string& filename, Asset::AccessMode mode,
184 std::unique_ptr<Asset> OpenNonAsset(const std::string& filename, ApkAssetsCookie cookie,
185 Asset::AccessMode mode) const;
/frameworks/base/libs/androidfw/tests/
DAsset_test.cpp24 const int32_t count = Asset::getGlobalCount(); in TEST()
25 Asset* asset = new _FileAsset(); in TEST()
26 EXPECT_EQ(count + 1, Asset::getGlobalCount()); in TEST()
28 EXPECT_EQ(count, Asset::getGlobalCount()); in TEST()
32 const int32_t count = Asset::getGlobalCount(); in TEST()
33 Asset* asset = new _CompressedAsset(); in TEST()
34 EXPECT_EQ(count + 1, Asset::getGlobalCount()); in TEST()
36 EXPECT_EQ(count, Asset::getGlobalCount()); in TEST()
DAttributeResolution_bench.cpp49 std::unique_ptr<Asset> asset = in BM_ApplyStyle()
50 assetmanager.OpenNonAsset("res/layout/layout.xml", Asset::ACCESS_BUFFER); in BM_ApplyStyle()
130 std::unique_ptr<Asset> asset = assetmanager.OpenNonAsset( in BM_ApplyStyleFramework()
131 StringPiece(layout_path, len).to_string(), cookie, Asset::ACCESS_BUFFER); in BM_ApplyStyleFramework()
DApkAssets_test.cpp120 { ASSERT_THAT(loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER), NotNull()); } in TEST()
122 { ASSERT_THAT(loaded_apk->Open("res/layout/main.xml", Asset::ACCESS_BUFFER), NotNull()); } in TEST()
130 auto asset = loaded_apk->Open("assets/uncompressed.txt", Asset::ACCESS_UNKNOWN); in TEST()
/frameworks/base/libs/androidfw/
DAsset.cpp53 static Asset* gHead = NULL;
54 static Asset* gTail = NULL;
56 void Asset::registerAsset(Asset* asset) in registerAsset()
74 void Asset::unregisterAsset(Asset* asset) in unregisterAsset()
97 int32_t Asset::getGlobalCount() in getGlobalCount()
103 String8 Asset::getAssetAllocations() in getAssetAllocations()
107 Asset* cur = gHead; in getAssetAllocations()
123 Asset::Asset(void) in Asset() function in Asset
134 /*static*/ Asset* Asset::createFromFile(const char* fileName, AccessMode mode) in createFromFile()
190 /*static*/ Asset* Asset::createFromCompressedFile(const char* fileName, in createFromCompressedFile()
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DApkAssets.cpp60 std::unique_ptr<Asset> idmap_asset = CreateAssetFromFile(idmap_path); in LoadOverlay()
87 std::unique_ptr<Asset> ApkAssets::CreateAssetFromFile(const std::string& path) { in CreateAssetFromFile()
105 return Asset::createFromUncompressedMap(std::move(file_map), Asset::AccessMode::ACCESS_RANDOM); in CreateAssetFromFile()
109 unique_fd fd, const std::string& path, std::unique_ptr<Asset> idmap_asset, in LoadImpl()
144 loaded_apk->resources_asset_ = loaded_apk->Open(kResourcesArsc, Asset::AccessMode::ACCESS_BUFFER); in LoadImpl()
167 std::unique_ptr<Asset> ApkAssets::Open(const std::string& path, Asset::AccessMode mode) const { in Open()
184 std::unique_ptr<Asset> asset = in Open()
185 Asset::createFromCompressedMap(std::move(map), entry.uncompressed_length, mode); in Open()
199 std::unique_ptr<Asset> asset = Asset::createFromUncompressedMap(std::move(map), mode); in Open()
DAssetManager.cpp69 static Asset* const kExcludedAsset = (Asset*) 0xd000000d;
249 Asset* idmap = NULL; in addOverlayPath()
250 if ((idmap = openAssetFromFileLocked(idmapPath, Asset::ACCESS_BUFFER)) == NULL) { in addOverlayPath()
334 Asset* assets[2] = {NULL, NULL}; in createIdmap()
344 Asset::ACCESS_BUFFER, ap); in createIdmap()
435 Asset* AssetManager::open(const char* fileName, AccessMode mode) in open()
453 Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, in open()
468 Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie) in openNonAsset()
482 Asset* pAsset = openNonAssetInPathLocked( in openNonAsset()
493 Asset* AssetManager::openNonAsset(const int32_t cookie, const char* fileName, AccessMode mode) in openNonAsset()
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/frameworks/base/native/android/
Dasset_manager.cpp51 std::unique_ptr<Asset> mAsset;
53 explicit AAsset(std::unique_ptr<Asset> asset) : mAsset(std::move(asset)) { } in AAsset()
68 Asset::AccessMode amMode; in AAssetManager_open()
71 amMode = Asset::ACCESS_UNKNOWN; in AAssetManager_open()
74 amMode = Asset::ACCESS_RANDOM; in AAssetManager_open()
77 amMode = Asset::ACCESS_STREAMING; in AAssetManager_open()
80 amMode = Asset::ACCESS_BUFFER; in AAssetManager_open()
87 std::unique_ptr<Asset> asset = locked_mgr->Open(filename, amMode); in AAssetManager_open()
/frameworks/base/core/jni/android/graphics/fonts/
DFont.cpp51 static inline Asset* toAsset(jlong ptr) { in toAsset()
52 return reinterpret_cast<Asset*>(ptr); in toAsset()
97 std::unique_ptr<Asset> asset; in Font_Builder_getNativeAsset()
101 asset = locked_mgr->Open(str.c_str(), Asset::ACCESS_BUFFER); in Font_Builder_getNativeAsset()
105 Asset::ACCESS_BUFFER); in Font_Builder_getNativeAsset()
107 asset = locked_mgr->OpenNonAsset(str.c_str(), Asset::ACCESS_BUFFER); in Font_Builder_getNativeAsset()
116 Asset* asset = toAsset(nativeAsset); in Font_Builder_getAssetBuffer()
/frameworks/base/core/jni/android/graphics/
DUtils.h31 explicit AssetStreamAdaptor(Asset*);
47 Asset* fAsset;
56 SkMemoryStream* CopyAssetToStream(Asset*);
DFontFamily.cpp216 delete static_cast<Asset*>(context); in releaseAsset()
238 std::unique_ptr<Asset> asset; in FontFamily_addFontFromAssetManager()
242 asset = locked_mgr->Open(str.c_str(), Asset::ACCESS_BUFFER); in FontFamily_addFontFromAssetManager()
246 Asset::ACCESS_BUFFER); in FontFamily_addFontFromAssetManager()
248 asset = locked_mgr->OpenNonAsset(str.c_str(), Asset::ACCESS_BUFFER); in FontFamily_addFontFromAssetManager()
DUtils.cpp23 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset) in AssetStreamAdaptor()
115 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { in CopyAssetToStream()
/frameworks/base/core/jni/
Dandroid_util_AssetManager.cpp402 static jobject ReturnParcelFileDescriptor(JNIEnv* env, std::unique_ptr<Asset> asset, in ReturnParcelFileDescriptor()
435 return Asset::getGlobalCount(); in NativeGetGlobalAssetCount()
439 String8 alloc = Asset::getAssetAllocations(); in NativeGetAssetAllocations()
610 if (access_mode != Asset::ACCESS_UNKNOWN && access_mode != Asset::ACCESS_RANDOM && in NativeOpenAsset()
611 access_mode != Asset::ACCESS_STREAMING && access_mode != Asset::ACCESS_BUFFER) { in NativeOpenAsset()
617 std::unique_ptr<Asset> asset = in NativeOpenAsset()
618 assetmanager->Open(asset_path_utf8.c_str(), static_cast<Asset::AccessMode>(access_mode)); in NativeOpenAsset()
637 std::unique_ptr<Asset> asset = assetmanager->Open(asset_path_utf8.c_str(), Asset::ACCESS_RANDOM); in NativeOpenAssetFd()
656 if (access_mode != Asset::ACCESS_UNKNOWN && access_mode != Asset::ACCESS_RANDOM && in NativeOpenNonAsset()
657 access_mode != Asset::ACCESS_STREAMING && access_mode != Asset::ACCESS_BUFFER) { in NativeOpenNonAsset()
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/frameworks/av/drm/mediacas/plugins/clearkey/
DClearKeyLicenseFetcher.h33 virtual status_t FetchLicense(uint64_t asset_id, Asset* asset);
36 Asset asset_;
Decm_generator.h81 status_t DecodeECM(const sp<ABuffer>& ecm, Asset* asset,
105 status_t DecodeECMClearFields(const sp<ABuffer>& ecm, Asset* asset,
DJsonAssetLoader.h38 const String8& jsonAssetString, Asset *asset);
47 bool findKey(const String8& jsonObject, Asset *asset);
Decm.cpp48 Asset asset; in Parse()
66 const Asset& asset_from_emm) { in Decrypt()
71 Asset asset(asset_from_emm); in Decrypt()
Decm_generator.cpp57 status_t DecodeECM(const sp<ABuffer>& ecm, Asset* asset, in DecodeECM()
75 status_t DecodeECMClearFields(const sp<ABuffer>& ecm, Asset* asset, in DecodeECMClearFields()
DClearKeyLicenseFetcher.cpp36 uint64_t /* asset_id */, Asset* asset) { in FetchLicense()
DLicenseFetcher.h40 uint64_t asset_id, clearkeycas::Asset* asset) = 0;
/frameworks/rs/
DrsFileA3D.h30 class Asset; variable
64 bool load(Asset *asset);
/frameworks/av/drm/mediacas/plugins/clearkey/protos/
Dlicense_protos.proto23 // The Asset is the data describing licensing requirements and polciy for a
29 message Asset { message
45 // Organization table and part of the primary key for the Asset table.

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