Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance
1120 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()1382 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()1399 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()1413 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()1427 sp<AudioCommand> command = new AudioCommand(); in setEffectSuspendedCommand()1442 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()1453 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()1469 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()1487 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()1499 sp<AudioCommand> command = new AudioCommand(); in updateAudioPortListCommand()[all …]
436 class AudioCommand; variable475 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);476 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);502 void insertCommand_l(AudioCommand *command, int delayMs = 0);507 class AudioCommand: public RefBase {510 AudioCommand() in AudioCommand() function608 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands609 sp<AudioCommand> mLastCommand; // last processed command (used by dump)