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Searched refs:AudioCommand (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1120 sp<AudioCommand> command = mAudioCommands[0]; in threadLoop()
1382 sp<AudioCommand> command = new AudioCommand(); in volumeCommand()
1399 sp<AudioCommand> command = new AudioCommand(); in parametersCommand()
1413 sp<AudioCommand> command = new AudioCommand(); in voiceVolumeCommand()
1427 sp<AudioCommand> command = new AudioCommand(); in setEffectSuspendedCommand()
1442 sp<AudioCommand> command = new AudioCommand(); in stopOutputCommand()
1453 sp<AudioCommand> command = new AudioCommand(); in releaseOutputCommand()
1469 sp<AudioCommand> command = new AudioCommand(); in createAudioPatchCommand()
1487 sp<AudioCommand> command = new AudioCommand(); in releaseAudioPatchCommand()
1499 sp<AudioCommand> command = new AudioCommand(); in updateAudioPortListCommand()
[all …]
DAudioPolicyService.h436 class AudioCommand; variable
475 status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
476 void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
502 void insertCommand_l(AudioCommand *command, int delayMs = 0);
507 class AudioCommand: public RefBase {
510 AudioCommand() in AudioCommand() function
608 Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
609 sp<AudioCommand> mLastCommand; // last processed command (used by dump)