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Searched refs:BASIC_GRAPHIC (Results 1 – 7 of 7) sorted by relevance

/frameworks/av/media/codec2/vndk/include/
DC2BufferPriv.h61 return BASIC_GRAPHIC; in getLocalId()
/frameworks/av/media/codec2/components/base/
DSimpleC2Interface.cpp98 rawPoolId = C2BlockPool::BASIC_GRAPHIC; in BaseParams()
DSimpleC2Component.cpp480 ? C2BlockPool::BASIC_GRAPHIC in processQueue()
/frameworks/av/media/codec2/components/cmds/
Dcodec2.cpp221 C2PortBlockPoolsTuning::output::AllocUnique({ (uint64_t)C2BlockPool::BASIC_GRAPHIC }); in play()
/frameworks/av/media/codec2/sfplugin/
DCCodecBufferChannel.cpp875 graphic ? C2BlockPool::BASIC_GRAPHIC : C2BlockPool::BASIC_LINEAR; in start()
1049 graphic ? C2BlockPool::BASIC_GRAPHIC : C2BlockPool::BASIC_LINEAR; in start()
/frameworks/av/media/codec2/vndk/
DC2Store.cpp429 case C2BlockPool::BASIC_GRAPHIC: in GetCodec2BlockPool()
/frameworks/av/media/codec2/core/include/
DC2Buffer.h854 BASIC_GRAPHIC = 1, ///< ID of basic (unoptimized) block pool for fetching 2D blocks enumerator