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Searched refs:BLEND_MASK (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DProgramCache.h62 BLEND_MASK = 1 << BLEND_SHIFT, enumerator
127 inline bool isPremultiplied() const { return (mKey & BLEND_MASK) == BLEND_PREMULT; } in isPremultiplied()
DProgramCache.cpp83 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK in primeCache()
105 shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK | in primeCache()
143 .set(Key::BLEND_MASK, in computeKey()