Searched refs:BLEND_MASK (Results 1 – 2 of 2) sorted by relevance
62 BLEND_MASK = 1 << BLEND_SHIFT, enumerator127 inline bool isPremultiplied() const { return (mKey & BLEND_MASK) == BLEND_PREMULT; } in isPremultiplied()
83 uint32_t keyMask = Key::BLEND_MASK | Key::OPACITY_MASK | Key::ALPHA_MASK | Key::TEXTURE_MASK in primeCache()105 shaderKey.set(Key::BLEND_MASK | Key::OUTPUT_TRANSFORM_MATRIX_MASK | Key::INPUT_TF_MASK | in primeCache()143 .set(Key::BLEND_MASK, in computeKey()