Searched refs:BOUND_AND_CONNECTING (Results 1 – 1 of 1) sorted by relevance
227 setStateLocked(State.BOUND_AND_CONNECTING, null); in connectAsync()236 case State.BOUND_AND_CONNECTING: in connectAsync()266 case State.BOUND_AND_CONNECTING: in unbind()284 mState < State.BOUND_AND_CONNECTING, "Can't mark as disposed if still bound"); in markAsDisposed()406 if (mState >= State.BOUND_AND_CONNECTING) { in finalize()478 case State.BOUND_AND_CONNECTING: in onBindingDied()520 int bound = transitionThroughState(oldState, newState, State.BOUND_AND_CONNECTING); in onStateTransition()563 case State.BOUND_AND_CONNECTING: in checkStateIntegrityLocked()591 case State.BOUND_AND_CONNECTING: in stateToString()635 @IntDef({State.UNUSABLE, State.IDLE, State.BOUND_AND_CONNECTING, State.CONNECTED})[all …]