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Searched refs:BaseTextureUnit (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h398 GLuint BaseTextureUnit() const { in BaseTextureUnit() function
Dshader_program.cpp423 glActiveTexture(BaseTextureUnit() + i); in BindInputTextures()