Searched refs:Behavior (Results 1 – 4 of 4) sorted by relevance
149 struct Behavior { struct150 Behavior();151 Behavior(const Behavior& other);154 Behavior* next; argument182 Behavior* firstBehavior; argument240 const Key** outKey, const Behavior** outBehavior) const;
234 const Behavior* behavior; in getCharacter()251 const Behavior* behavior; in getFallbackAction()276 for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) { in getMatch()368 const Behavior* behavior; in tryRemapKey()414 const Key** outKey, const Behavior** outBehavior) const { in getKeyBehavior()417 const Behavior* behavior = key->firstBehavior; in getKeyBehavior()471 const Behavior* found = nullptr; in findKey()472 for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) { in findKey()628 Behavior* lastBehavior = nullptr; in readFromParcel()638 Behavior* behavior = new Behavior(); in readFromParcel()[all …]
8 remote display routes. Behavior can be controlled by modifying the
5215 // OPEN: Settings > Sound & notification > Do Not Disturb > Behavior > Messages5220 // OPEN: Settings > Sound & notification > Do Not Disturb > Behavior > Calls