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Searched refs:Behavior (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/include/input/
DKeyCharacterMap.h149 struct Behavior { struct
150 Behavior();
151 Behavior(const Behavior& other);
154 Behavior* next; argument
182 Behavior* firstBehavior; argument
240 const Key** outKey, const Behavior** outBehavior) const;
/frameworks/native/libs/input/
DKeyCharacterMap.cpp234 const Behavior* behavior; in getCharacter()
251 const Behavior* behavior; in getFallbackAction()
276 for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) { in getMatch()
368 const Behavior* behavior; in tryRemapKey()
414 const Key** outKey, const Behavior** outBehavior) const { in getKeyBehavior()
417 const Behavior* behavior = key->firstBehavior; in getKeyBehavior()
471 const Behavior* found = nullptr; in findKey()
472 for (const Behavior* behavior = key->firstBehavior; behavior; behavior = behavior->next) { in findKey()
628 Behavior* lastBehavior = nullptr; in readFromParcel()
638 Behavior* behavior = new Behavior(); in readFromParcel()
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/frameworks/base/tests/RemoteDisplayProvider/
DREADME8 remote display routes. Behavior can be controlled by modifying the
/frameworks/base/proto/src/metrics_constants/
Dmetrics_constants.proto5215 // OPEN: Settings > Sound & notification > Do Not Disturb > Behavior > Messages
5220 // OPEN: Settings > Sound & notification > Do Not Disturb > Behavior > Calls