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Searched refs:COLD_IDLE (Results 1 – 4 of 4) sorted by relevance

/frameworks/av/services/audioflinger/
DFastThreadState.cpp38 case FastThreadState::COLD_IDLE: return "COLD_IDLE"; in commandToString()
DFastThreadState.h37 COLD_IDLE = 2, // wait for the futex member
DFastThread.cpp165 case FastThreadState::COLD_IDLE: in threadLoop()
DThreads.cpp4333 state->mCommand = FastMixerState::COLD_IDLE; in MixerThread()
4390 if (state->mCommand == FastMixerState::COLD_IDLE) { in ~MixerThread()
4441 if (state->mCommand == FastMixerState::COLD_IDLE) { in threadLoop_write()
4491 state->mCommand = FastMixerState::COLD_IDLE; in threadLoop_standby()
4672 coldIdle = state->mCommand == FastMixerState::COLD_IDLE; in prepareTracks_l()
5259 state->mCommand = FastMixerState::COLD_IDLE; in prepareTracks_l()
6823 state->mCommand = FastCaptureState::COLD_IDLE; in RecordThread()
6862 if (state->mCommand == FastCaptureState::COLD_IDLE) { in ~RecordThread()
7060 if (state->mCommand == FastCaptureState::COLD_IDLE) { in threadLoop()
7446 state->mCommand = FastCaptureState::COLD_IDLE; in inputStandBy()