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Searched refs:CREATE_AUDIO_PATCH (Results 1 – 6 of 6) sorted by relevance

/frameworks/av/services/audiopolicy/service/
DAudioPolicyService.cpp1175 case CREATE_AUDIO_PATCH: { in threadLoop()
1470 command->mCommand = CREATE_AUDIO_PATCH; in createAudioPatchCommand()
1625 if ((command->mCommand == CREATE_AUDIO_PATCH) || in insertCommand_l()
1627 if ((command2->mCommand != CREATE_AUDIO_PATCH) && in insertCommand_l()
1696 case CREATE_AUDIO_PATCH: in insertCommand_l()
1700 if (command->mCommand == CREATE_AUDIO_PATCH) { in insertCommand_l()
1709 if (command2->mCommand == CREATE_AUDIO_PATCH) { in insertCommand_l()
1719 if( (command->mCommand == CREATE_AUDIO_PATCH) && in insertCommand_l()
1720 (command2->mCommand == CREATE_AUDIO_PATCH) ) { in insertCommand_l()
1734 (command->mCommand == CREATE_AUDIO_PATCH) ? "create" : "release", handle); in insertCommand_l()
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DAudioPolicyService.h446 CREATE_AUDIO_PATCH, enumerator
/frameworks/av/services/audioflinger/
DDeviceEffectManager.cpp215 case CREATE_AUDIO_PATCH: { in threadLoop()
251 sp<Command> command = new Command(CREATE_AUDIO_PATCH, new CreateAudioPatchData(handle, patch)); in createAudioPatchCommand()
DDeviceEffectManager.h70 CREATE_AUDIO_PATCH, enumerator
/frameworks/av/media/libaudioclient/
DIAudioFlinger.cpp82 CREATE_AUDIO_PATCH, enumerator
820 status_t status = remote()->transact(CREATE_AUDIO_PATCH, data, &reply); in createAudioPatch()
952 case CREATE_AUDIO_PATCH: in onTransact()
1493 case CREATE_AUDIO_PATCH: { in onTransact()
DIAudioPolicyService.cpp72 CREATE_AUDIO_PATCH, enumerator
712 status_t status = remote()->transact(CREATE_AUDIO_PATCH, data, &reply); in createAudioPatch()
1940 case CREATE_AUDIO_PATCH: { in onTransact()