Searched refs:CREATE_AUDIO_PATCH (Results 1 – 6 of 6) sorted by relevance
/frameworks/av/services/audiopolicy/service/ |
D | AudioPolicyService.cpp | 1175 case CREATE_AUDIO_PATCH: { in threadLoop() 1470 command->mCommand = CREATE_AUDIO_PATCH; in createAudioPatchCommand() 1625 if ((command->mCommand == CREATE_AUDIO_PATCH) || in insertCommand_l() 1627 if ((command2->mCommand != CREATE_AUDIO_PATCH) && in insertCommand_l() 1696 case CREATE_AUDIO_PATCH: in insertCommand_l() 1700 if (command->mCommand == CREATE_AUDIO_PATCH) { in insertCommand_l() 1709 if (command2->mCommand == CREATE_AUDIO_PATCH) { in insertCommand_l() 1719 if( (command->mCommand == CREATE_AUDIO_PATCH) && in insertCommand_l() 1720 (command2->mCommand == CREATE_AUDIO_PATCH) ) { in insertCommand_l() 1734 (command->mCommand == CREATE_AUDIO_PATCH) ? "create" : "release", handle); in insertCommand_l() [all …]
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D | AudioPolicyService.h | 446 CREATE_AUDIO_PATCH, enumerator
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/frameworks/av/services/audioflinger/ |
D | DeviceEffectManager.cpp | 215 case CREATE_AUDIO_PATCH: { in threadLoop() 251 sp<Command> command = new Command(CREATE_AUDIO_PATCH, new CreateAudioPatchData(handle, patch)); in createAudioPatchCommand()
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D | DeviceEffectManager.h | 70 CREATE_AUDIO_PATCH, enumerator
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/frameworks/av/media/libaudioclient/ |
D | IAudioFlinger.cpp | 82 CREATE_AUDIO_PATCH, enumerator 820 status_t status = remote()->transact(CREATE_AUDIO_PATCH, data, &reply); in createAudioPatch() 952 case CREATE_AUDIO_PATCH: in onTransact() 1493 case CREATE_AUDIO_PATCH: { in onTransact()
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D | IAudioPolicyService.cpp | 72 CREATE_AUDIO_PATCH, enumerator 712 status_t status = remote()->transact(CREATE_AUDIO_PATCH, data, &reply); in createAudioPatch() 1940 case CREATE_AUDIO_PATCH: { in onTransact()
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