Searched refs:DEFAULT_AMPLITUDE (Results 1 – 8 of 8) sorted by relevance
49 new int[] { 255, 0, VibrationEffect.DEFAULT_AMPLITUDE };54 VibrationEffect.createOneShot(TEST_TIMING, VibrationEffect.DEFAULT_AMPLITUDE);
48 public static final int DEFAULT_AMPLITUDE = -1; field in VibrationEffect205 amplitudes[i*2 + 1] = VibrationEffect.DEFAULT_AMPLITUDE; in createWaveform()446 if (mAmplitude == DEFAULT_AMPLITUDE) { in resolve()598 if (resolvedAmplitudes[i] == DEFAULT_AMPLITUDE) { in resolve()
212 VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE); in vibrate()
54 VibrationEffect.createOneShot(100, VibrationEffect.DEFAULT_AMPLITUDE); in testVibrate()
435 return VibrationEffect.createOneShot(timings[0], VibrationEffect.DEFAULT_AMPLITUDE); in createEffectFromTimings()1162 if (amplitude == VibrationEffect.DEFAULT_AMPLITUDE) { in doVibratorOn()1740 VibrationEffect.createOneShot(duration, VibrationEffect.DEFAULT_AMPLITUDE); in runVibrate()
5371 return VibrationEffect.createOneShot(pattern[0], VibrationEffect.DEFAULT_AMPLITUDE); in getVibrationEffect()
35672 field public static final int DEFAULT_AMPLITUDE = -1; // 0xffffffff
35816 field public static final int DEFAULT_AMPLITUDE = -1; // 0xffffffff