Searched refs:DecoderPassThrough (Results 1 – 4 of 4) sorted by relevance
43 NuPlayer::DecoderPassThrough::DecoderPassThrough( in DecoderPassThrough() function in android::NuPlayer::DecoderPassThrough59 NuPlayer::DecoderPassThrough::~DecoderPassThrough() { in ~DecoderPassThrough()62 void NuPlayer::DecoderPassThrough::onConfigure(const sp<AMessage> &format) { in onConfigure()85 void NuPlayer::DecoderPassThrough::onSetParameters(const sp<AMessage> &/*params*/) { in onSetParameters()89 void NuPlayer::DecoderPassThrough::onSetRenderer( in onSetRenderer()96 bool NuPlayer::DecoderPassThrough::isStaleReply(const sp<AMessage> &msg) { in isStaleReply()102 bool NuPlayer::DecoderPassThrough::isDoneFetching() const { in isDoneFetching()112 bool NuPlayer::DecoderPassThrough::doRequestBuffers() { in doRequestBuffers()129 status_t NuPlayer::DecoderPassThrough::dequeueAccessUnit(sp<ABuffer> *accessUnit) { in dequeueAccessUnit()156 sp<ABuffer> NuPlayer::DecoderPassThrough::aggregateBuffer( in aggregateBuffer()[all …]
27 struct NuPlayer::DecoderPassThrough : public DecoderBase { struct28 DecoderPassThrough(const sp<AMessage> ¬ify,34 virtual ~DecoderPassThrough();80 DISALLOW_EVIL_CONSTRUCTORS(DecoderPassThrough); argument
116 struct DecoderPassThrough;
1956 *decoder = new DecoderPassThrough(notify, mSource, mRenderer); in instantiateDecoder()