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Searched refs:ExecState (Results 1 – 2 of 2) sorted by relevance

/frameworks/av/media/codec2/components/base/
DSimpleC2Component.cpp215 Mutexed<ExecState>::Locked state(mExecState); in setListener_vb()
231 Mutexed<ExecState>::Locked state(mExecState); in queue_nb()
260 Mutexed<ExecState>::Locked state(mExecState); in flush_sm()
289 Mutexed<ExecState>::Locked state(mExecState); in drain_nb()
308 Mutexed<ExecState>::Locked state(mExecState); in start()
333 Mutexed<ExecState>::Locked state(mExecState); in stop()
357 Mutexed<ExecState>::Locked state(mExecState); in reset()
503 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
514 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
553 Mutexed<ExecState>::Locked state(mExecState); in processQueue()
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/frameworks/av/media/codec2/components/base/include/
DSimpleC2Component.h192 struct ExecState { struct
193 ExecState() : mState(UNINITIALIZED) {} in ExecState() argument
198 Mutexed<ExecState> mExecState; argument