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Searched refs:FLAG_SPLIT (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/inputflinger/dispatcher/
DInputTarget.h43 FLAG_SPLIT = 1 << 2, enumerator
DTouchState.cpp56 if (targetFlags & InputTarget::FLAG_SPLIT) { in addOrUpdateWindow()
DEntry.h172 inline bool isSplit() const { return targetFlags & InputTarget::FLAG_SPLIT; } in isSplit()
DInputDispatcher.cpp1357 targetFlags |= InputTarget::FLAG_SPLIT; in findTouchedWindowTargetsLocked()
1426 targetFlags |= InputTarget::FLAG_SPLIT; in findTouchedWindowTargetsLocked()
1630 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) { in findTouchedWindowTargetsLocked()
1964 if (inputTarget->flags & InputTarget::FLAG_SPLIT) { in prepareDispatchCycleLocked()
3504 (InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_SPLIT | in transferTouchFocus()