Searched refs:FLOAT_SIZE_BYTES (Results 1 – 8 of 8) sorted by relevance
87 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in MyRenderer()289 private static final int FLOAT_SIZE_BYTES = 4; field in MyRenderer290 private static final int VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
121 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in GLES20TriangleRenderer()319 private static final int FLOAT_SIZE_BYTES = 4; field in GLDepthTestActivity.GLES20TriangleRenderer320 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
168 private static final int FLOAT_SIZE_BYTES = 4; field in GLTextureViewActivity.RenderThread169 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;185 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in run()
85 private static final int FLOAT_SIZE_BYTES = 4; field in SurfaceTextureRenderer86 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;181 FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in SurfaceTextureRenderer()185 sHorizontalFlipTriangleVertices.length * FLOAT_SIZE_BYTES). in SurfaceTextureRenderer()190 sVerticalFlipTriangleVertices.length * FLOAT_SIZE_BYTES). in SurfaceTextureRenderer()195 sBothFlipTriangleVertices.length * FLOAT_SIZE_BYTES). in SurfaceTextureRenderer()
121 private static final int FLOAT_SIZE_BYTES = 4; field in ImageFlipRenderThread122 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;138 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in run()
143 * FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer(); in CamRenderer()436 private static final int FLOAT_SIZE_BYTES = 4; field in CamRenderer437 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;
279 private static final int FLOAT_SIZE_BYTES = 4; field in VideoDumpView.VideoDumpRenderer280 private static final int TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;353 mTriangleVerticesData.length * FLOAT_SIZE_BYTES) in VideoDumpRenderer()
218 const GLint FLOAT_SIZE_BYTES = 4; variable219 const GLint TRIANGLE_VERTICES_DATA_STRIDE_BYTES = 5 * FLOAT_SIZE_BYTES;