Searched refs:FRAGMENT_SHADER (Results 1 – 3 of 3) sorted by relevance
34 static const char* FRAGMENT_SHADER = R"SHADER__(#version 300 es variable
306 if (!mProgram->initialize(VERTEX_SHADER, FRAGMENT_SHADER)) return; in BufferGenerator()
155 private static final String FRAGMENT_SHADER = field in SurfaceTextureRenderer354 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER); in initializeGLState()