Searched refs:FUSION_NOMAG (Results 1 – 7 of 7) sorted by relevance
59 if (!mSensorFusion.hasEstimate(FUSION_NOMAG)) in process()61 const mat33_t R(mSensorFusion.getRotationMatrix(FUSION_NOMAG)); in process()79 return mSensorFusion.activate(FUSION_NOMAG, ident, enabled); in activate()83 return mSensorFusion.setDelay(FUSION_NOMAG, ident, ns); in setDelay()
36 mEnabled[FUSION_NOMAG] = false; in ANDROID_SINGLETON_STATIC_INSTANCE()149 if (mode != FUSION_NOMAG) { in activate()165 if (mode != FUSION_NOMAG) { in setDelay()177 ((mode != FUSION_NOMAG) ? mMag.getPowerUsage() : 0) + in getPowerUsage()203 const Fusion& fusion_nomag(mFusions[FUSION_NOMAG]); in dump()208 mEnabled[FUSION_NOMAG] ? "enabled" : "disabled", in dump()209 mClients[FUSION_NOMAG].size(), in dump()
77 case FUSION_NOMAG: in getSensorType()91 case FUSION_NOMAG: in getSensorName()105 case FUSION_NOMAG: in getSensorToken()
256 return ((mInitState & MAG) || (mMode == FUSION_NOMAG)) && in hasEstimate()286 if (mMode != FUSION_NOMAG) { in checkInitComplete()297 if (mMode != FUSION_NOMAG) { in checkInitComplete()339 if ( mMode == FUSION_NOMAG) { in handleAcc()535 if (mMode != FUSION_NOMAG) { in update()
51 GameRotationVectorSensor() : RotationVectorSensor(FUSION_NOMAG) {} in GameRotationVectorSensor()
68 mEnabled[FUSION_NOMAG] || in isEnabled()
32 FUSION_NOMAG, // use accel gyro (game rotation, gravity) enumerator