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Searched refs:FUSION_NOMAG (Results 1 – 7 of 7) sorted by relevance

/frameworks/native/services/sensorservice/
DGravitySensor.cpp59 if (!mSensorFusion.hasEstimate(FUSION_NOMAG)) in process()
61 const mat33_t R(mSensorFusion.getRotationMatrix(FUSION_NOMAG)); in process()
79 return mSensorFusion.activate(FUSION_NOMAG, ident, enabled); in activate()
83 return mSensorFusion.setDelay(FUSION_NOMAG, ident, ns); in setDelay()
DSensorFusion.cpp36 mEnabled[FUSION_NOMAG] = false; in ANDROID_SINGLETON_STATIC_INSTANCE()
149 if (mode != FUSION_NOMAG) { in activate()
165 if (mode != FUSION_NOMAG) { in setDelay()
177 ((mode != FUSION_NOMAG) ? mMag.getPowerUsage() : 0) + in getPowerUsage()
203 const Fusion& fusion_nomag(mFusions[FUSION_NOMAG]); in dump()
208 mEnabled[FUSION_NOMAG] ? "enabled" : "disabled", in dump()
209 mClients[FUSION_NOMAG].size(), in dump()
DRotationVectorSensor.cpp77 case FUSION_NOMAG: in getSensorType()
91 case FUSION_NOMAG: in getSensorName()
105 case FUSION_NOMAG: in getSensorToken()
DFusion.cpp256 return ((mInitState & MAG) || (mMode == FUSION_NOMAG)) && in hasEstimate()
286 if (mMode != FUSION_NOMAG) { in checkInitComplete()
297 if (mMode != FUSION_NOMAG) { in checkInitComplete()
339 if ( mMode == FUSION_NOMAG) { in handleAcc()
535 if (mMode != FUSION_NOMAG) { in update()
DRotationVectorSensor.h51 GameRotationVectorSensor() : RotationVectorSensor(FUSION_NOMAG) {} in GameRotationVectorSensor()
DSensorFusion.h68 mEnabled[FUSION_NOMAG] || in isEnabled()
DFusion.h32 FUSION_NOMAG, // use accel gyro (game rotation, gravity) enumerator