Searched refs:GL_COLOR_ARRAY (Results 1 – 14 of 14) sorted by relevance
64 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame()
446 glDisableClientState(GL_COLOR_ARRAY); in drawFadeQuad()451 glEnableClientState(GL_COLOR_ARRAY); in drawFadeQuad()478 glEnableClientState(GL_COLOR_ARRAY); in appInit()
42 int GL_COLOR_ARRAY = 0x8076; field
41 int GL_COLOR_ARRAY = 0x8076;
44 public static final int GL_COLOR_ARRAY = 0x8076; field in GLES10
422 case GL_COLOR_ARRAY: in getClientState()487 case GL_COLOR_ARRAY: in getCap()1496 case GL_COLOR_ARRAY: in glDisableClientState()1562 case GL_COLOR_ARRAY: in glEnableClientState()
184 #define GL_COLOR_ARRAY 0x8076 macro
44 public static final int GL_COLOR_ARRAY = 0x8076;
133 #define GL_COLOR_ARRAY 0x8076 macro
437 case GL_COLOR_ARRAY: a = &c->arrays.color; break; in enableDisableClientState()
52 GL_ENUM(0x8076,GL_COLOR_ARRAY)
19025 field public static final int GL_COLOR_ARRAY = 32886; // 0x807651947 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
31702 field public static final int GL_COLOR_ARRAY = 32886; // 0x807676209 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
31846 field public static final int GL_COLOR_ARRAY = 32886; // 0x807676353 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076