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Searched refs:GL_COLOR_ARRAY (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
DCubeRenderer.java64 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); in onDrawFrame()
/frameworks/native/opengl/tests/angeles/
Ddemo.c446 glDisableClientState(GL_COLOR_ARRAY); in drawFadeQuad()
451 glEnableClientState(GL_COLOR_ARRAY); in drawFadeQuad()
478 glEnableClientState(GL_COLOR_ARRAY); in appInit()
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
DGL10.java42 int GL_COLOR_ARRAY = 0x8076; field
/frameworks/native/opengl/tools/glgen/stubs/jsr239/
DGL10Header.java-if41 int GL_COLOR_ARRAY = 0x8076;
/frameworks/base/opengl/java/android/opengl/
DGLES10.java44 public static final int GL_COLOR_ARRAY = 0x8076; field in GLES10
DGLLogWrapper.java422 case GL_COLOR_ARRAY: in getClientState()
487 case GL_COLOR_ARRAY: in getCap()
1496 case GL_COLOR_ARRAY: in glDisableClientState()
1562 case GL_COLOR_ARRAY: in glEnableClientState()
/frameworks/native/opengl/tests/angeles/include/GLES/
Dgl.h184 #define GL_COLOR_ARRAY 0x8076 macro
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES10Header.java-if44 public static final int GL_COLOR_ARRAY = 0x8076;
/frameworks/native/opengl/include/GLES/
Dgl.h133 #define GL_COLOR_ARRAY 0x8076 macro
/frameworks/native/opengl/libagl/
Darray.cpp437 case GL_COLOR_ARRAY: a = &c->arrays.color; break; in enableDisableClientState()
/frameworks/native/opengl/libs/
Denums.in52 GL_ENUM(0x8076,GL_COLOR_ARRAY)
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19025 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
51947 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
/frameworks/base/non-updatable-api/
Dcurrent.txt31702 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
76209 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
/frameworks/base/api/
Dcurrent.txt31846 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076
76353 field public static final int GL_COLOR_ARRAY = 32886; // 0x8076