Searched refs:GL_FRONT_AND_BACK (Results 1 – 21 of 21) sorted by relevance
93 c->lighting.colorMaterial.face = GL_FRONT_AND_BACK; in ogles_init_light()566 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { in materialx()761 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { in glMaterialfv()801 if (ggl_unlikely(face != GL_FRONT_AND_BACK)) { in glMaterialxv()
260 case GL_FRONT_AND_BACK: in glCullFace()
1366 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) in glDrawArrays()1419 if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) in glDrawElements()
553 glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in configureLightAndMaterial()555 glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16); in configureLightAndMaterial()
81 int GL_FRONT_AND_BACK = 0x0408; field
80 int GL_FRONT_AND_BACK = 0x0408;
83 public static final int GL_FRONT_AND_BACK = 0x0408; field in GLES10
78 public static final int GL_FRONT_AND_BACK = 0x0408; field in GLES20
785 case GL_FRONT_AND_BACK: in getFaceName()
144 #define GL_FRONT_AND_BACK 0x0408 macro
83 public static final int GL_FRONT_AND_BACK = 0x0408;
78 public static final int GL_FRONT_AND_BACK = 0x0408;
114 #define GL_FRONT_AND_BACK 0x0408 macro
132 #define GL_FRONT_AND_BACK 0x0408 macro
134 #define GL_FRONT_AND_BACK 0x0408 macro
33 GL_ENUM(0x0408,GL_FRONT_AND_BACK)
19064 field public static final int GL_FRONT_AND_BACK = 1032; // 0x40819960 field public static final int GL_FRONT_AND_BACK = 1032; // 0x40851986 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
31741 field public static final int GL_FRONT_AND_BACK = 1032; // 0x40832637 field public static final int GL_FRONT_AND_BACK = 1032; // 0x40876248 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408
31885 field public static final int GL_FRONT_AND_BACK = 1032; // 0x40832781 field public static final int GL_FRONT_AND_BACK = 1032; // 0x40876392 field public static final int GL_FRONT_AND_BACK = 1032; // 0x408